UngeheuerLich
Legend
I don't understand your question.Aren't you able to take stuff like Skilled or the like, which doesn't have a +1 stat boost?
I don't understand your question.Aren't you able to take stuff like Skilled or the like, which doesn't have a +1 stat boost?
you can always take +2 ASI or +1/+1 ASI for the "feat slot"We always played without feats. As a DM I always gave the option but no one wanted to worry with them. From what little I know of 5e24, feats being somewhat mandatory is one of the two things I didn't like. That and damage on a miss.
Because I don't like some stuff at level 1.why?
Probably some, probably none. The old polearm mastery or crossbow expert were such feats. Maybe also old GWM or the range equivalent. Maybe you right in your assessment that after the balance pass there is no need anymore.what feat is so game breaking at 1st level?
Yeah. Which seems to really make the distinction moot.only one that could possibly be is Heavy armor master and that was reworked from 3 to prof bonus in damage reduction.
-5/+10 were a problem at level 1, level 4 and level 8, maybe not later when HPs of monsters got really high together with ACBecause I don't like some stuff at level 1.
Probably some, probably none. The old polearm mastery or crossbow expert were such feats. Maybe also old GWM or the range equivalent. Maybe you right in your assessment that after the balance pass there is no need anymore.
at low levels when most damage can be 1d4+2 or 1d6+2, difference between 2 or 3 damage reduction can be noticed.Yeah. Which seems to really make the distinction moot.
Because those feats sucked.There where level 8 feats tested in the UA for Bigby's, and a few years back for Eberron. Both times they where strongly rejected.
Weird. I seldom see players take feats over the score increases. I think it depends on how much crunch you have in your games.this,
I have never seen a player not take a feat at 4th level.
An no feat default is so "popular" that after 2nd campaign of 5E we added bonus feat at 1st level for everyone.
I can hear PF2E laughing from three miles away. Like Mr. Popo in a wide shot of the Lookout.Then in reverse 90% of "class features" can become feats that anyone can take.
classes are just a guideline how to pick a bunch of feats and not gimp the character(most of the time as we do have the monk class)
This is why you have subclasses. Those give you mechanically different options for classes. I do not mind feats but if 5e started down the crunch path of 3.5 or PF, then I would switch. I do not have time for 3 hour long combats because everyone has their optional crunchy bits and situational items and can never remember their own build.Well it depends.
Feats explain "Is my character different?".
Feats often "make up for" the simplicity of the base Ability Score and class system of most editions. And the simplistic races as well.
There was always a drive to this. Before it was weapon specialization and spell school specialization. Then there was weapon speed and attack charts.
I could play a fighter then my fighter either dies or I go into a new campaign, I can play a new fighter that plays different from the last. And what if you have 2 members of the same class. Now you are in direct competition for a role or loot in a cooperative game
Without feats, the onus on mechanical differentiation is placed on the DM who is now forced to hand out crazier loot
Blargh. If I wanted 4e, then I would have played it. I am sad to see what happened to PF although I gave up on it because 3.5 was too crunch heavy.I can hear PF2E laughing from three miles away.
I have taken it in the past to round out skills needed for the group. It worked really well.who would ever take Skilled, well maybe if it comes with a +1 ASI?