<Anders>
First Post
This wizard is a constant wish-user, making him lag after the others in XP. He has pooled a large amount of gold into one single magic item (made by a 100th-level magic artisan in Union) called Morhin’s Amulet. Those of you who are into Tolkien's elvish might notice that his names translates into Dark Child in sindarin.
Morhin: Male half-elf Wiz 75; Medium-size humanoid (elf); HD 75d4+1275; hp 1463; Spd 30 ft.; Init +16; AC 102, touch 62, flat-footed 90; Base Atk +37; Grp +39; Full Atk +59/+54 melee (1d10+22/19-20, adamantine bastardsword with Morhin’s swordsharpener); SA magic circle against evil (amulet), spells; SQ Familiar, bonus on Will save against enhantments +2, heavy fortification (bracers), immune to all energies (amulet), low-light vision; AL LN; SV Fort +80, Ref +75, Will +75; Str 15, Dex 35, Con 44, Int 61, Wis 23, Cha 23.
Skills and Feats: Appraise +33 (+41 alchemy), Bluff +53, Concentration +105, Craft (alchemy) +112, Decipher Script +60, Diplomacy +30, Disguise +52 (+56 acting), Gather Information +18, Hide +59, Knowledge (arcana) +113, Knowledge (architecture and engineering) +45, Knowledge (dungeoneering) +45, Knowledge (geography) +45, Knowledge (history) +113, Knowledge (local) +59, Knowledge (nature) +45, Knowledge (nobility and royalty) +49, Knowledge (religion) +45, Knowledge (the planes) +113, Listen +32, Move Silently +59, Search +41 (+43 hidden doors), Sense Motive +31, Spellcraft +131, Spot +27, Survival (above ground) +23 (+25 tracking, +29 avoid hazards), Survival (other planes) +29 (+31 tracking, +35 avoid hazards), Survival (underground) +27 (+29 tracking, +33 avoid hazards), Survival +21 (+23 tracking, +27 avoid hazards), Use Magical Item +20 (+28 with scrolls); Auto-Quicken Spell (0-9th), Empower Spell, Enhance Spell (x3), Epic Skill Focus (Spellcraft), Epic Spell Focus (evocation), Epic Spellcasting, Eschew Materials, Exotic Weapon Proficiency (bastardsword), Fortify Spell, Great Wisdom, Greater Spell Focus (evocation), Heighten Spell, Ignore Material Components, Improved Heighten Spell, Improved Initiative, Improved Metamagic (x11), Improved Spell Capacity (10th), Improved Spell Capacity (11th), Improved Spell Capacity (12th), Improved Spell Capacity (13th), Improved Spell Capacity (14th), Improved Spell Capacity (15th), Improved Spell Capacity (16th), Improved Spell Capacity (17th), Improved Spell Capacity (18th), Improved Spell Capacity (19th), Intensify Spell, Maximize Spell, Multispell (x4), Quicken Spell, Scribe Scroll, Spell Focus (evocation), Spell Focus (transmutation), Spellcasting Prodigy.
Familiar (Ex): Raven familiar; hp 169; +37 additional natural armor; Int 42; grant Alertness (not included above), empathic link, share spells, speak with master, speak one language, deliver touch spells, speak with birds, spell resistance 80, scry on familiar, improved evasion, and Familiar Spell (x6).
Epic Spells Known (7/day, spell save DC 46): clear thought, contemplative cleansing (ritual), epic true seeing, gray eagle swarm, fire guard (ritual), Morhin’s sword sharpener, prismatic dragon, ray of fire, sonic spear, summon hecatoncheires.
Wizard Spells (4/15/14/14/14/14/13/13/13/13/6/5/5/5/5/4/4/4/4/3; spell save DC 36 + spell level, spell save DC 37 + spell level with transmutation, spell save DC 40 + spell level with evocation). A typical spell selection includes many damaging spells that are triple enhanced, intensified, quickened and sometimes fortified, as well as some save or die type of spells that are improved heightened.
Possessions: Morhin’s amulet (many powers, such as elemental immunity, +20 natural armor, +20 resistance bonus to saves, +20 deflection bonus to AC, +20 insight bonus to AC, functions like a ring of wizardry I-IX), headband of epic intellect +10, blackcraft tattoo [spiral star] (grants a +10 competence bonus to Intelligence), blackcraft tattoo [circles] (grants a +10 competence bonus to Constitution), pearl of power XVI, pearl of power XV, pearl of power XIV, epic luckstone +10, ring of holy spells (takes no body slot), bracers of heavy fortified armor +20, piercing of epic dexterity +20, piercing of epic health +20, staff of prisms (4 charges), staff of winter (21 charges), wand of lightning [70th-level caster] (40 charges), arcane scroll of five polar rays (intensified, eleven times enhanced, fortified, 72:nd-level caster), improved Boccob’s blessed book, numerous spellbooks, a large city mansion including a vast library with a haste-laboratory.
Notes: Begins the day casting clear thought, a spell that grants a +50 enhancement bonus to Intelligence, giving him Int 91 (+40), and raising all his Intelligence-dependent skills with +15. This means that his epic spell save is DC 61, his normal spell save DC is 51 + spell level, transmutation spells is DC 52 + spell level, and evocation spells is 55 + spell level (with a maximum save, if heightened, at DC 74).
Morhin: Male half-elf Wiz 75; Medium-size humanoid (elf); HD 75d4+1275; hp 1463; Spd 30 ft.; Init +16; AC 102, touch 62, flat-footed 90; Base Atk +37; Grp +39; Full Atk +59/+54 melee (1d10+22/19-20, adamantine bastardsword with Morhin’s swordsharpener); SA magic circle against evil (amulet), spells; SQ Familiar, bonus on Will save against enhantments +2, heavy fortification (bracers), immune to all energies (amulet), low-light vision; AL LN; SV Fort +80, Ref +75, Will +75; Str 15, Dex 35, Con 44, Int 61, Wis 23, Cha 23.
Skills and Feats: Appraise +33 (+41 alchemy), Bluff +53, Concentration +105, Craft (alchemy) +112, Decipher Script +60, Diplomacy +30, Disguise +52 (+56 acting), Gather Information +18, Hide +59, Knowledge (arcana) +113, Knowledge (architecture and engineering) +45, Knowledge (dungeoneering) +45, Knowledge (geography) +45, Knowledge (history) +113, Knowledge (local) +59, Knowledge (nature) +45, Knowledge (nobility and royalty) +49, Knowledge (religion) +45, Knowledge (the planes) +113, Listen +32, Move Silently +59, Search +41 (+43 hidden doors), Sense Motive +31, Spellcraft +131, Spot +27, Survival (above ground) +23 (+25 tracking, +29 avoid hazards), Survival (other planes) +29 (+31 tracking, +35 avoid hazards), Survival (underground) +27 (+29 tracking, +33 avoid hazards), Survival +21 (+23 tracking, +27 avoid hazards), Use Magical Item +20 (+28 with scrolls); Auto-Quicken Spell (0-9th), Empower Spell, Enhance Spell (x3), Epic Skill Focus (Spellcraft), Epic Spell Focus (evocation), Epic Spellcasting, Eschew Materials, Exotic Weapon Proficiency (bastardsword), Fortify Spell, Great Wisdom, Greater Spell Focus (evocation), Heighten Spell, Ignore Material Components, Improved Heighten Spell, Improved Initiative, Improved Metamagic (x11), Improved Spell Capacity (10th), Improved Spell Capacity (11th), Improved Spell Capacity (12th), Improved Spell Capacity (13th), Improved Spell Capacity (14th), Improved Spell Capacity (15th), Improved Spell Capacity (16th), Improved Spell Capacity (17th), Improved Spell Capacity (18th), Improved Spell Capacity (19th), Intensify Spell, Maximize Spell, Multispell (x4), Quicken Spell, Scribe Scroll, Spell Focus (evocation), Spell Focus (transmutation), Spellcasting Prodigy.
Familiar (Ex): Raven familiar; hp 169; +37 additional natural armor; Int 42; grant Alertness (not included above), empathic link, share spells, speak with master, speak one language, deliver touch spells, speak with birds, spell resistance 80, scry on familiar, improved evasion, and Familiar Spell (x6).
Epic Spells Known (7/day, spell save DC 46): clear thought, contemplative cleansing (ritual), epic true seeing, gray eagle swarm, fire guard (ritual), Morhin’s sword sharpener, prismatic dragon, ray of fire, sonic spear, summon hecatoncheires.
Wizard Spells (4/15/14/14/14/14/13/13/13/13/6/5/5/5/5/4/4/4/4/3; spell save DC 36 + spell level, spell save DC 37 + spell level with transmutation, spell save DC 40 + spell level with evocation). A typical spell selection includes many damaging spells that are triple enhanced, intensified, quickened and sometimes fortified, as well as some save or die type of spells that are improved heightened.
Possessions: Morhin’s amulet (many powers, such as elemental immunity, +20 natural armor, +20 resistance bonus to saves, +20 deflection bonus to AC, +20 insight bonus to AC, functions like a ring of wizardry I-IX), headband of epic intellect +10, blackcraft tattoo [spiral star] (grants a +10 competence bonus to Intelligence), blackcraft tattoo [circles] (grants a +10 competence bonus to Constitution), pearl of power XVI, pearl of power XV, pearl of power XIV, epic luckstone +10, ring of holy spells (takes no body slot), bracers of heavy fortified armor +20, piercing of epic dexterity +20, piercing of epic health +20, staff of prisms (4 charges), staff of winter (21 charges), wand of lightning [70th-level caster] (40 charges), arcane scroll of five polar rays (intensified, eleven times enhanced, fortified, 72:nd-level caster), improved Boccob’s blessed book, numerous spellbooks, a large city mansion including a vast library with a haste-laboratory.
Notes: Begins the day casting clear thought, a spell that grants a +50 enhancement bonus to Intelligence, giving him Int 91 (+40), and raising all his Intelligence-dependent skills with +15. This means that his epic spell save is DC 61, his normal spell save DC is 51 + spell level, transmutation spells is DC 52 + spell level, and evocation spells is 55 + spell level (with a maximum save, if heightened, at DC 74).
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