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<blockquote data-quote="trentonjoe" data-source="post: 162563" data-attributes="member: 304"><p>Thanks everyone! This it what I was anticipating from the beginning.</p><p></p><p>ELder-Basilick got the AC up to the 26-27 range without spells but that would require the sacrifice of some offensive potential.</p><p></p><p>" Bull's strength, Magic Vestment, and similar spells will last of the day, so they will have a major impact. "</p><p></p><p>Thanks for the info. I am not really worried about these guys because one or two points won't kill me. I justed wanted an idea about what could happen so I can plan accordingly.</p><p></p><p>"Does anyone else feel worried that trentonjoe would be thinking the AC of a 7th level PC would be around 20? "</p><p></p><p>I don't know why this would worry you but I guess I play in a lower magic game. Lots of my groups PCs AC tend to stop at about 22-23. Even our High level characters (for us that is 9-12) have ACs around there. We might have one character that has a base AC of 26. Most of the characters have an ability to raise them temporarilty (spells, item, psionics, etc) but our base AC is low. OUr groups AC dosen't look alot different than than the AC on the sample npc pages in the DMG.</p><p></p><p></p><p>Thanks again for the info. I know my way isn't the only way to play D&D, and I will be playing with people I don't know, so I wanted some "new" ideas. I don't think I will be shocked now if someone submits a character with a 26 AC now. Thanks again!</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 162563, member: 304"] Thanks everyone! This it what I was anticipating from the beginning. ELder-Basilick got the AC up to the 26-27 range without spells but that would require the sacrifice of some offensive potential. " Bull's strength, Magic Vestment, and similar spells will last of the day, so they will have a major impact. " Thanks for the info. I am not really worried about these guys because one or two points won't kill me. I justed wanted an idea about what could happen so I can plan accordingly. "Does anyone else feel worried that trentonjoe would be thinking the AC of a 7th level PC would be around 20? " I don't know why this would worry you but I guess I play in a lower magic game. Lots of my groups PCs AC tend to stop at about 22-23. Even our High level characters (for us that is 9-12) have ACs around there. We might have one character that has a base AC of 26. Most of the characters have an ability to raise them temporarilty (spells, item, psionics, etc) but our base AC is low. OUr groups AC dosen't look alot different than than the AC on the sample npc pages in the DMG. Thanks again for the info. I know my way isn't the only way to play D&D, and I will be playing with people I don't know, so I wanted some "new" ideas. I don't think I will be shocked now if someone submits a character with a 26 AC now. Thanks again! [/QUOTE]
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