8 Rules for DMs Helping DMs

As I often do, I was kicking around my RSS feeds looking for inspiration. This week, I came across an article called "Should Authors Help Other Authors." And, as usual, I consider applying the same question to DMs.
As I often do, I was kicking around my RSS feeds looking for inspiration. This week, I came across an article called "Should Authors Help Other Authors." And, as usual, I consider applying the same question to DMs.


And, really, it's a lame question. We do. Unlike writing novels, DMing is an essentially social activity, and through sites like EN world, we have a strong tradition of giving each other the benefit of our experience -- often whether anyone asked for it or not. There's also very little competitive reason to NOT give each other advice -- most of us aren't making money as DMs (and if you are, I want to know how).

So, really, the important question isn't whether we should help each other out, but HOW we should go about it.

8 Rules for DMs Helping Dms


These are written assuming a forum post style in which one DM has asked for help from a community of others -- it might look slightly different in different situations.


  1. Do you need to tell a game story? Really? I am probably as guilty of this as anyone else - you want to try to show another DM how to solve their problem by telling them a story that happened in your game. And, sometimes, it really might be the right way to try to help them. But, I know for myself, a lot of the time I get into telling the story and making myself sound cool (or trying to), and it becomes a distraction. Too often when we start telling our own gaming stories, what we're demonstrating is that we're not really listening very well to the OP and paying attention to their problem -- we're just looking for an opportunity to promote ourselves. So, go start your own thread to promote yourself. Telling stories is a HUGE part of what we do here on EN World, but it doesn't belong in someone else's thread about their problems.
  2. Be Nice [video=youtube;nTh5JzRziHE]http://www.youtube.com/watch?v=nTh5JzRziHE[/video] Hey, it's just all around good advice.
  3. Respect the OP - The Original Poster is probably asking a question or griping about a specific problem in their game. It's important to respect them enough to stay on topic in their thread and do your best to take what they're telling you at face value. If you find it difficult to do that, you probably don't need to post in their thread. This respect can have a lot of different shapes
  4. Ask Questions, don't give answers. This is incredibly important when it comes to coaching and mentoring. Giving people answers is much less effective than helping them make their own discoveries. That's why we learn so much better by doing things than we do by being told. Of course, to follow my own advice, this rule should have been "How do you learn and absorb ideas best -- by being told them or by figuring them out for yourself? Maybe I should read my own column? Nah, boring…..
  5. Lay Off System Debate - If your pet system handles the situation better than the one the DM asking for help is using, it may be helpful to encourage them to look at adding that rule as a house rule to their game, but that's about as far as you should go. They're playing the game they're playing for a reason -- if only because those are the books they own. This is not the place to try to convince them that your other system is the right way to go. That's probably not an option they have at this point.
  6. Yes And. This is quickly becoming one of the oldest saws in the advice chest for DMs dealing with players, but it can be just as valid for coaching and advising each other -- and for fun, witty banter.
  7. Be Constructive, not Destructive - Another vital consideration is the tone and approach you take. One of the things we do very well, in our nerd culture, is find fault. I saw Man of Steel last night, and I can give you a list of things I thought were deeply wrong with it. But when someone comes to you for advice, especially in a creative endeavor like DMing, that sort of fault-finding and destructive tone can be really discouraging. Help by identifying the things that the other DM is doing well, and help them leverage those strengths to solve their problems -- and again, do that by asking questions.
  8. Keep in mind, there are as many right answers as there are DMs - We all think we're right. Hell, we all KNOW we're right. And we probably are all right. And that's the trick. There's plenty of room in the big tent for us all to be right -- so taking a position that tries to claim that you are right and others are wrong is counterproductive. Ask questions, and as other DMs chime in and offer their ideas, make sure your responses to them are engaged and exhibit the same sort of constructive, yes-anding, and are question driven.

Credit Where Credit is Due Department: I kicked this idea around with a few of my RBDM friends (Rune and Wicht, especially), so I owe them thanks for helping me crystalize my ideas. Anything you like was probably their idea -- anything wrong or stupid is all me.

There's my list -- what do you guys think? Do you have better ideas for how DMs should give each other advice? When you're on the receiving end, what makes someone's advice helpful?
 

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Rune

Once A Fool
Credit Where Credit is Due Department: I kicked this idea around with a few of my RBDM friends (Rune and Wicht, especially), so I owe them thanks for helping me crystalize my ideas. Anything you like was probably their idea -- anything wrong or stupid is all me.

To be fair, my only substantial contribution to that discussion was to point out that we were giving advice on an article on how to give advice on how to give advice.
 


Lwaxy

Cute but dangerous
Yes I think #5 is especially important. Several times, not necessarily here, asking for advice had turned into a system debate.
 


JamesonCourage

Adventurer
Do you need to tell a game story? Really?
Sometimes, if it helps clarify what you're trying to say. Sorry if that bugs you; however, examples help. I feel like you're kinda just projecting your "I'm trying to make me sound awesome" thing onto other people (not that you aren't correct some of the time).

Be Nice
Please, yes!

Respect the OP
I generally agree. Once the discussion progresses long enough, I understand drift, but trying to stay on topic is helpful (especially if the OP is active and trying to discuss a certain aspect in particular).

Ask Questions, don't give answers.
Yeah, no thanks. Asking questions can be useful in personal mediums, but that hasn't been my experience with anonymous posters on the internet. It works via text with friends, family, or whatever, but the general anonymous nature of the forum makes this a losing tactic most of the time, in my experience.

Lay Off System Debate
Trying to convince people to system swap? I agree, generally unhelpful. Engaging in system debate? Agree, generally unhelpful. Bringing up how a certain system does things? Can be very helpful, and there's no reason not to say "this is how a game I played / liked / whatever handled it, so maybe that gives you an idea?"

Yes And.
I have no real idea what you're trying to communicate with this one (and I'd rather not make an educated guess and put words in your mouth), but I will say I generally dislike the forcefulness of the "yes, and" and "yes, but" advice that's thrown around.

Be Constructive, not Destructive
I generally agree, but I think avoiding mentioning potential faults is a big mistake. However, that doesn't mean you can't come from a very soft approach ("I'm not you, and I don't know your group, but I don't think that I'd find this part too much fun"), or deal with things tactfully ("I'm not sure if I'm missing something or not on how this works. I thought it worked this way, but here's the disconnect I'm having."). But, generally, yes, build on their strengths (in your eyes), encourage them, and so on.

Keep in mind, there are as many right answers as there are DMs
I have a couple issues with some more projection in your wording, but, yes, I agree with your thoughts here, generally. Because, you know, play what you like :)
 

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