***Under Construction***
Solaris Corthollion
Male Elven Ranger 2
"I saw you coming a mile away, if I wanted to I'd have filled you with arrows like a pincushion. What are you doing in my forest?"
Background
Solaris was born into nobility and royalty of a medium-sized elven settlement in the forests around a large human settlement. His father was the leader, but Solaris was the fourth in line and so realized he would never lead, which was fine by him.
Solaris' childhood consisted of everything any normal child in a royal family went through, consisting of, training in the musical arts, training in martial arts, training in swordplay, training in the art of literature, fine foods, no friends, personal attendants, and the list goes on. Solaris was extremely pampered, and his attitude directly displayed that to anyone who came across him.
Despite vast wealth, training, and material goods, Solaris was bored and had no friends. He rarely ventured outside his home, and when he did, he was disguised so much that no one recognized him. Solaris had always been taught that this way of life was better for him, if he never had to interact with the common filth in the world, which at times, Solaris believed this to be true. However, he only believed that when he was angry or in a depressed mood.
Then the world ended.
With the world on fire around him and his bodyguards cut down, Solaris' world came crashing down around him. The elf realized that he couldn't survive long on his own and so joined up with others escaping from the certain doom. Luckily, he was trained extensively in remaining hidden in the forest and was able to keep the small group he was with out of sight of the threat.
Personality & Appearance
Solaris, who use to be snobby and rude, is now humble and kind, although his bad side does come out at times. Solaris cares most for his own race, but is willing to help and adventure with others. Solaris also, naturally has a very reactive attitude, since elves are quick and ready for anything, his instincts play a dominant part in his attitude as well. Solaris is very shy, mainly due to the fact that he's been taught his whole life not to speak with individuals who aren't worthy enough. Solaris is also very prideful, not only because he belongs to such a skilled race, but because of his pure royal heritage.
His mother’s words stick with him when he looks into the reflecting pool, “you should feel beautiful in yourself”. So Solaris optimises his looks with the rest of his life.
His hair is cropped shorter than most men’s; usually keeping it at a maximum on three inches it’s functional as it doesn’t present a target and it’s flattering as it’s spiked and dark-raven in colour.
Solaris wears his clothes and armours in the same way having them hug his body just enough so they neither chafe nor flap, he usually chooses colours from black to light blue.
His eyes are sky-blue with golden flecks presenting themselves around the edges of his irises and his skin is so pale it looks like he could be made of snow.
[sblock=Abilities]
Code:
[U]Ability scores[/U]
Strength : [B]16 (+3)[/B] 9 Hit points : [B]34[/B]
Constitution : [B]12 (+1)[/B] 2 Bloodied : [B]17[/B]
Dexterity : [B]18 (+4) [/B] 9 Surges : [B]8[/B]
Intelligence : [B]10 (-)[/B] Surges/day : [B]7[/B]
Wisdom : [B]14 (+2) [/B] 5 Initiative : [B]+8[/B]
Charisma : [B]8 (-1) [/B]
[U]Defenses:[/U]
Armour class : [B]19[/B]
Fortitude : [B]15[/B]
Reflex : [B]17[/B]
Will : [B]13[/B]
[U]Skills[/U]
Nature (Wis): [B]+ 9[/B] (+2 racial bonus)
Stealth (Dex): [B]+ 9[/B] (trained)
Perception (Wis): [B]+ 9[/B] (+2 racial bonus)
Acrobatics(Dex): [b]+ 9[/B] (trained)
Athletics (Str): [b]+ 8[/B] (trained)
Languages:
Common, Elven
Feats
Improved Initiative, Two-Weapon Defense, Toughness (Bonus)
*Two-Blade Fighting Style*
Weapon Proficiency:
Simple melee, military melee, simple ranged, military ranged
Size: Medium
Speed: 7 squares
Vision: Low-light[/sblock][sblock=Powers]
Basic attack
Longsword
Standard action, Attack:
+7 vs. AC; Damage:
1d8 +3
At-will:
Hunter's Quarry (Class feature)
Minor action; Nearest Enemy
--- Designate as quarry; +1d6 extra damage----
Twin Strike (Class)
or
Standard action, Attack:
+7 vs. AC; Damage:
1d8
---two attacks ---
Hit & Run(Class)
Standard action, Attack:
+7 vs. AC; Damage:
1d8 +3
---If you move in the same turn after this attack, don't draw an OA from the target---
Encounter: Elven Accuracy (Elf)
Free action:
--- re-roll an attack roll. Use the second roll even if it's lower---
Two-Fanged Strike (Class)
or
Standard action, Attack:
+7 vs. AC (melee) or
+8 vs. AC (ranged) ; Damage:
1d8 +3 melee or
1d8+4 ranged per attack
---if both attacks hit, deal 2 extra damage ---
Daily:
Jaws of the Wolf(Class)
Standard action, Attack:
+7 vs. AC; Damage:
2d8 +3
--- 2 attacks, half damage on miss ---
Utility:Yield Ground
Immediate Reaction, When an enemy hits me with a melee attack
---Shift 2 squares & gain a +2 power bonus to all defences until end of next turn ---
[/sblock]
[sblock=Equipment]
Code:
[U]Currency:[/U] 2 gp
[U]Equipment Price Weight Other[/U]
Hide armour 30 gp 25 lb. Light armour
Longsword (x2) 30 gp 8 lb. Versatile
Shortbow 25 gp 2lb. Load Free, Small
Adventurer's kit 13 gp 32 lb.
Backpack 2 gp 2 lb.
Bedroll 1 sp 5 lb.
Flint & Steel 1 gp -
Pouch, belt 1 gp 1/2 lb.
Rations, trail 5 gp 10 lb. 10 days
Rope, hemp 1 gp 10 lb. 50 ft.
Sunrod (1) 2 gp 1 lb.
Waterskin 1 gp 4 lb.
[B]Total 98gp 67 lb.[/B]
Normal load: 160 lb.
Heavy load: 320 lb.
Max. drag load: 800 lb.
[/sblock]