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9 Characters using the Encounter Building Math
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<blockquote data-quote="AnotherGuy" data-source="post: 9038959" data-attributes="member: 7029930"><p>So, I have been running the Adventure League modules for <em>Tyranny of Dragons</em> with my table's group C characters. We have finished all the modules and the PCs agreed, the 9 surviving character (4 players) were going to attempt in retaking Phlan from Vorgansharax, the green dragon who rules the town by the end of the AL campaign, either by slaying him or chasing him off.</p><p></p><p>Most the characters are round 7th level and I want to use (and stick to) using the encounter building math within the DMG for this attempt. i.e. everything (all encounters) will be drawn up beforehand. I want to plan it purely from a gamist perspective with some strategy (choices taken) required by the players. Hence, I am interested in using math for this exercise.</p><p> </p><p>We all know how the math in the encounter building messes up as the characters increase in level.</p><p><strong>So, how would you adjust the encounter builder in the DMG for 9 characters of level 7 each? i.e. the effective level of the characters for purpose of determining your XP budget when building an encounter. </strong></p><p></p><p>Maybe some of you have had experience with many characters or adjusted the math for larger groups...</p><p></p><p>Just as an aside, I will be using Level Up's monsters. They're definitely improvements on the original but they use the same CR.</p><p></p><p>EDIT: I rarely use the encounter builder. I generally decide based on gut-feel. But this is a gamist exercise. </p><p></p><p>EDIT2: These are not their primary characters but I'd like to make this series of encounters fair and competitive. If a character dies, so be it - but a win here by the group cements major victory points for their primary party.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9038959, member: 7029930"] So, I have been running the Adventure League modules for [I]Tyranny of Dragons[/I] with my table's group C characters. We have finished all the modules and the PCs agreed, the 9 surviving character (4 players) were going to attempt in retaking Phlan from Vorgansharax, the green dragon who rules the town by the end of the AL campaign, either by slaying him or chasing him off. Most the characters are round 7th level and I want to use (and stick to) using the encounter building math within the DMG for this attempt. i.e. everything (all encounters) will be drawn up beforehand. I want to plan it purely from a gamist perspective with some strategy (choices taken) required by the players. Hence, I am interested in using math for this exercise. We all know how the math in the encounter building messes up as the characters increase in level. [B]So, how would you adjust the encounter builder in the DMG for 9 characters of level 7 each? i.e. the effective level of the characters for purpose of determining your XP budget when building an encounter. [/B] Maybe some of you have had experience with many characters or adjusted the math for larger groups... Just as an aside, I will be using Level Up's monsters. They're definitely improvements on the original but they use the same CR. EDIT: I rarely use the encounter builder. I generally decide based on gut-feel. But this is a gamist exercise. EDIT2: These are not their primary characters but I'd like to make this series of encounters fair and competitive. If a character dies, so be it - but a win here by the group cements major victory points for their primary party. [/QUOTE]
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