ackron
First Post
Ok, here are some races I am thinking of using for a campaign I am planning. Each of these races has a +1 level adjustment. In the campaign, the players will be restricted to these races, or the Aasimar or Tiefling from the SRD (with the humanoid type instead of the Outsider (native) type), or they may play as slightly impoved humans (everything is the same except they can cast any 0 level sorcer or wizard spell as a spell like ability 3/day). The rest of the Player's handbook races will not be allowed.
With this post, I am specifically trying to address possible balance issues. For this reason, I have left out all the flavor text for the races, and am just presenting the stats (although you will probably be able to guess for most of them). So my question for you is, do you think these races are balanced against each other and against the Aasimar and Tiefling? If not, which ones do you think are over/under powered and why. I have also not come up with favored classes for them yet, so suggestions are welcome.
Without further ado, here they are, I included the Aasimar and Tiefling from the SRD at the end for referance.
Unless otherwise noted, all the following creatures have the following characteristics:
Humanoid Type
Medium Size
Base land speed of 30 feet
Race 1:
Abilities: +2 Dex
Speed 40 feet.
Natural Attacks
Primary: 2 Claws 1d4
Secondary: Bite 1d6
Racial Skill Bonuses:
+2 on Hide, Move Silently, and Climb checks.
Bonus Feat:
none
Special:
Low-Light Vision
Favored Class: ?
Level Adjustment +1
Race 2:
Abilities: +2 Con
Natural Attacks
Primary: Bite 1d6
Racial Skill Bonuses:
+2 on Move Silently, and Listen.
Bonus Feat:
endurance
Special:
Low-Light Vision
Scent
Favored Class: ?
Level Adjustment +1
Race 3:
Abilities: +4 Str -2 Dex -2 Int
Natural Attacks
Primary: Gore 1d6 (double damage on a charge)
Racial Skill Bonuses:
+2 on Intimidate.
Bonus Feat:
none
Special:
Low-Light Vision
Favored Class: ?
Level Adjustment +1
Race 4:
Abilities: -2 Con
Speed: 20 feet, Fly 50 feet (poor)
Natural Attacks
none
Racial Skill Bonuses:
+4 on Spot.
Bonus Feat:
none
Special:
This race has wings with hands (thumb and 2 fingers) at the second wing joint. This means that they can not manipulate any held object while flying, nor can they cast spells with somatic components while flying (I will be adding a feat to let them cast spells while flying)
Favored Class: ?
Level Adjustment +1
Race 5:
Abilities: +2 Str
Natural Attacks
Primary: 2 Claws 1d4
Secondary: Bite 1d6
Racial Skill Bonuses:
+2 on Swim.
Bonus Feat:
none
Special:
Low-Light Vision
Favored Class: ?
Level Adjustment +1
Race 6:
Abilities: +4 Dex -2 Str -2 Cha
Natural Attacks
none
Racial Skill Bonuses:
+2 on climb and balance.
Bonus Feat:
acrobatic
Special:
Low-Light Vision
Favored Class: ?
Level Adjustment +1
Race 7:
Abilities: no modifiers
Speed 30 feet, Swim 30 feet (includes +8 bonus on swim checks, can take 10 on swim even if rushed or threatened)
Natural Attacks
none
Racial Skill Bonuses:
+2 on hide and listen, and +4 on jump.
Bonus Feat:
toughness
Special:
Low-Light Vision
hold breath
Favored Class: ?
Level Adjustment +1
Race 8:
Abilities: no modifiers
Speed 30 feet
Natural Attacks
Primary: Bite 1d6
Racial Skill Bonuses:
+2 on listen and swim .
Bonus Feat:
none
Special:
Low-Light Vision
+2 Natural Armor
Natural camouflage (this ability gives the race a bonus on hide checks, as he can change his appearance to match what is around him. The bonus depends on how much he is wearing. Heavy armor: +2, Medium Armor: +4, Light Armor or Regular clothes +6, Jewelry and/or minimal clothing +8, completely naked, +10. Also while naked or wearing minimal clothing, he can hide without needing cover or concealment or any kind of hiding place, he still can not hide while being observed, however).
Favored Class: ?
Level Adjustment +1
Race 9:
Abilities: +2 Dex +4 Int +2 Cha -4 Str -2 Con
Small Size
Speed 20 feet
Natural Attacks
none
Racial Skill Bonuses:
+2 on Gather Information and Sense Motive.
Bonus Feat:
none
Special:
Can communicate telepathically with a 60’ range.
Can use detect thoughts at will, but only against a willing target (in other words, someone can send thoughts to you, but you can’t read their minds unless they do)
Favored Class: ?
Level Adjustment +1
Aasimar:
Abilities: +2 Wis +2 Cha
Natural Attacks
none
Racial Skill Bonuses:
+2 on spot and listen.
Bonus Feat:
none
Special:
Res to acid 5, cold 5, electricity 5
Darkvision 60’
1/day: Daylight (as the spell, caster level equals class levels)
Favored Class: Paladin
Level Adjustment +1
Tiefling:
Abilities: +2 Dex +2 Int, -2 Cha
Natural Attacks
none
Racial Skill Bonuses:
+2 on bluff and hide.
Bonus Feat:
none
Special:
Res to fire 5, cold 5, electricity 5
Darkvision 60’
1/day: Darkness (as the spell, caster level equals class levels)
Favored Class: Rogue
Level Adjustment +1
Edit: Race 1: Removed Alertness, Race 2: no change, Race 3: no change, Race 4: Removed the Dex bonus, the Low Light Vision, and reduced manuverablity to poor, Race 5: no change, Race 6: no change, Race 7: added +2 on listen, clarified swim bonus, Race 8: no change Race 9: Added +2 on Gather Information and Sense Motive
With this post, I am specifically trying to address possible balance issues. For this reason, I have left out all the flavor text for the races, and am just presenting the stats (although you will probably be able to guess for most of them). So my question for you is, do you think these races are balanced against each other and against the Aasimar and Tiefling? If not, which ones do you think are over/under powered and why. I have also not come up with favored classes for them yet, so suggestions are welcome.
Without further ado, here they are, I included the Aasimar and Tiefling from the SRD at the end for referance.
Unless otherwise noted, all the following creatures have the following characteristics:
Humanoid Type
Medium Size
Base land speed of 30 feet
Race 1:
Abilities: +2 Dex
Speed 40 feet.
Natural Attacks
Primary: 2 Claws 1d4
Secondary: Bite 1d6
Racial Skill Bonuses:
+2 on Hide, Move Silently, and Climb checks.
Bonus Feat:
none
Special:
Low-Light Vision
Favored Class: ?
Level Adjustment +1
Race 2:
Abilities: +2 Con
Natural Attacks
Primary: Bite 1d6
Racial Skill Bonuses:
+2 on Move Silently, and Listen.
Bonus Feat:
endurance
Special:
Low-Light Vision
Scent
Favored Class: ?
Level Adjustment +1
Race 3:
Abilities: +4 Str -2 Dex -2 Int
Natural Attacks
Primary: Gore 1d6 (double damage on a charge)
Racial Skill Bonuses:
+2 on Intimidate.
Bonus Feat:
none
Special:
Low-Light Vision
Favored Class: ?
Level Adjustment +1
Race 4:
Abilities: -2 Con
Speed: 20 feet, Fly 50 feet (poor)
Natural Attacks
none
Racial Skill Bonuses:
+4 on Spot.
Bonus Feat:
none
Special:
This race has wings with hands (thumb and 2 fingers) at the second wing joint. This means that they can not manipulate any held object while flying, nor can they cast spells with somatic components while flying (I will be adding a feat to let them cast spells while flying)
Favored Class: ?
Level Adjustment +1
Race 5:
Abilities: +2 Str
Natural Attacks
Primary: 2 Claws 1d4
Secondary: Bite 1d6
Racial Skill Bonuses:
+2 on Swim.
Bonus Feat:
none
Special:
Low-Light Vision
Favored Class: ?
Level Adjustment +1
Race 6:
Abilities: +4 Dex -2 Str -2 Cha
Natural Attacks
none
Racial Skill Bonuses:
+2 on climb and balance.
Bonus Feat:
acrobatic
Special:
Low-Light Vision
Favored Class: ?
Level Adjustment +1
Race 7:
Abilities: no modifiers
Speed 30 feet, Swim 30 feet (includes +8 bonus on swim checks, can take 10 on swim even if rushed or threatened)
Natural Attacks
none
Racial Skill Bonuses:
+2 on hide and listen, and +4 on jump.
Bonus Feat:
toughness
Special:
Low-Light Vision
hold breath
Favored Class: ?
Level Adjustment +1
Race 8:
Abilities: no modifiers
Speed 30 feet
Natural Attacks
Primary: Bite 1d6
Racial Skill Bonuses:
+2 on listen and swim .
Bonus Feat:
none
Special:
Low-Light Vision
+2 Natural Armor
Natural camouflage (this ability gives the race a bonus on hide checks, as he can change his appearance to match what is around him. The bonus depends on how much he is wearing. Heavy armor: +2, Medium Armor: +4, Light Armor or Regular clothes +6, Jewelry and/or minimal clothing +8, completely naked, +10. Also while naked or wearing minimal clothing, he can hide without needing cover or concealment or any kind of hiding place, he still can not hide while being observed, however).
Favored Class: ?
Level Adjustment +1
Race 9:
Abilities: +2 Dex +4 Int +2 Cha -4 Str -2 Con
Small Size
Speed 20 feet
Natural Attacks
none
Racial Skill Bonuses:
+2 on Gather Information and Sense Motive.
Bonus Feat:
none
Special:
Can communicate telepathically with a 60’ range.
Can use detect thoughts at will, but only against a willing target (in other words, someone can send thoughts to you, but you can’t read their minds unless they do)
Favored Class: ?
Level Adjustment +1
Aasimar:
Abilities: +2 Wis +2 Cha
Natural Attacks
none
Racial Skill Bonuses:
+2 on spot and listen.
Bonus Feat:
none
Special:
Res to acid 5, cold 5, electricity 5
Darkvision 60’
1/day: Daylight (as the spell, caster level equals class levels)
Favored Class: Paladin
Level Adjustment +1
Tiefling:
Abilities: +2 Dex +2 Int, -2 Cha
Natural Attacks
none
Racial Skill Bonuses:
+2 on bluff and hide.
Bonus Feat:
none
Special:
Res to fire 5, cold 5, electricity 5
Darkvision 60’
1/day: Darkness (as the spell, caster level equals class levels)
Favored Class: Rogue
Level Adjustment +1
Edit: Race 1: Removed Alertness, Race 2: no change, Race 3: no change, Race 4: Removed the Dex bonus, the Low Light Vision, and reduced manuverablity to poor, Race 5: no change, Race 6: no change, Race 7: added +2 on listen, clarified swim bonus, Race 8: no change Race 9: Added +2 on Gather Information and Sense Motive
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