Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
9-Page Preview of Nazi Dracula Must Die!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8104276" data-attributes="member: 72555"><p>Hilarious!</p><p></p><p>---</p><p></p><p>Mechanics critiques.</p><p></p><p><strong>Background:</strong> they lack background features. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>---</p><p></p><p>Paladin Oath of Liberty:</p><p></p><p><strong>Warcry: </strong>A bit complex. Given that default CD is a turn, this is a turn plus on more types?</p><p><strong>Bring it Down: </strong>I thought this was OP, but: on objects. Very interesting. I might have made it double damage (as in siege) instead of critical, to let it stack with a crit, myself, but I can see the other case.</p><p><strong>Aura of Endurance:</strong> Strong. Possibly should have a list of damage types it works on. Long rest change is a bit of a burden.</p><p><strong>Unfettered Liberator:</strong> Almost would fit better as an aura.</p><p></p><p>Overall: It needs the ability to throw a shield. No reason.</p><p></p><p>---</p><p></p><p>Warlock Pan Pact (say that 3 times fast):</p><p></p><p><strong>Pan’s Stealthy Hoof: </strong>Invis + no tracking, 10 minutes instead of an hour, self only. I might have been tempted to throw in a free hide action.</p><p><strong>Pan’s Protective Eidolon: </strong>Needs wording saying that it cannot be damaged I think? Also, really really evocative, I wish more things where hung off it.</p><p><strong>Pan’s Beguiling Pipes: </strong>The "save at end of turn" I'd have restricted to be if there is danger or combat going on myself, just so its use out of combat is less "ok it lasts 6 seconds". But again, very evocative. I like.</p><p><strong>Pan’s Irresistible Vines: </strong>This is crazy strong. Possibly too strong. About the only thing that saves it is that a legendary monster can move out of its radius; but given a sentinal or two PC and this, it could single handedly break even a high level solo's legendary resists.</p><p></p><p>---</p><p></p><p>This is some of the better 5e 3rd party mechanics I've seen.</p><p></p><p>---</p><p></p><p>And I just LOVE the fluff. All of it. Awesome.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8104276, member: 72555"] Hilarious! --- Mechanics critiques. [B]Background:[/B] they lack background features. :( --- Paladin Oath of Liberty: [B]Warcry: [/B]A bit complex. Given that default CD is a turn, this is a turn plus on more types? [B]Bring it Down: [/B]I thought this was OP, but: on objects. Very interesting. I might have made it double damage (as in siege) instead of critical, to let it stack with a crit, myself, but I can see the other case. [B]Aura of Endurance:[/B] Strong. Possibly should have a list of damage types it works on. Long rest change is a bit of a burden. [B]Unfettered Liberator:[/B] Almost would fit better as an aura. Overall: It needs the ability to throw a shield. No reason. --- Warlock Pan Pact (say that 3 times fast): [B]Pan’s Stealthy Hoof: [/B]Invis + no tracking, 10 minutes instead of an hour, self only. I might have been tempted to throw in a free hide action. [B]Pan’s Protective Eidolon: [/B]Needs wording saying that it cannot be damaged I think? Also, really really evocative, I wish more things where hung off it. [B]Pan’s Beguiling Pipes: [/B]The "save at end of turn" I'd have restricted to be if there is danger or combat going on myself, just so its use out of combat is less "ok it lasts 6 seconds". But again, very evocative. I like. [B]Pan’s Irresistible Vines: [/B]This is crazy strong. Possibly too strong. About the only thing that saves it is that a legendary monster can move out of its radius; but given a sentinal or two PC and this, it could single handedly break even a high level solo's legendary resists. --- This is some of the better 5e 3rd party mechanics I've seen. --- And I just LOVE the fluff. All of it. Awesome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
9-Page Preview of Nazi Dracula Must Die!
Top