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9 words to help run a sandbox
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<blockquote data-quote="Onussen" data-source="post: 7244157" data-attributes="member: 6795903"><p>Ah the Quantum Tinker. I believe this is an entry under the "DM As Railroad Conductor" heading in the DMG. I could be mistaken.</p><p></p><p>More interesting. Player's chose one road and will encounter a certain Q. Tinker. Player's chose another road and don't encounter it. Sometime later, at the Inn, they hear about the fate of some tinker travelling on the road they did not take. The Tinker's fate, it wasn't pretty, or maybe it was-- since Mr. Q.T. found some wondrous item on the road. The PCs' decision had consequences, which can then be used to further the action of the campaign. In a sandbox, different decisions-- by the players <em>and </em>the DM-- produce different consequences. Player choice matters. So what if the PCs never meet the tinker. There should be no indispensable NPCs, and no must encounter NPCs. </p><p></p><p>Oh, and running a sandbox is not just for the players' benefit. The DM is an active participant--but not an adversarial one-- instead of a bookkeeper and reader of boxed text. A sandbox benefits the DM too.</p></blockquote><p></p>
[QUOTE="Onussen, post: 7244157, member: 6795903"] Ah the Quantum Tinker. I believe this is an entry under the "DM As Railroad Conductor" heading in the DMG. I could be mistaken. More interesting. Player's chose one road and will encounter a certain Q. Tinker. Player's chose another road and don't encounter it. Sometime later, at the Inn, they hear about the fate of some tinker travelling on the road they did not take. The Tinker's fate, it wasn't pretty, or maybe it was-- since Mr. Q.T. found some wondrous item on the road. The PCs' decision had consequences, which can then be used to further the action of the campaign. In a sandbox, different decisions-- by the players [I]and [/I]the DM-- produce different consequences. Player choice matters. So what if the PCs never meet the tinker. There should be no indispensable NPCs, and no must encounter NPCs. Oh, and running a sandbox is not just for the players' benefit. The DM is an active participant--but not an adversarial one-- instead of a bookkeeper and reader of boxed text. A sandbox benefits the DM too. [/QUOTE]
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