clearstream
(He, Him)
People
Places
Motives
Knowledge
Means
Consequences
Foreshadowing
Recurrence
Consistency
Sandboxes come to life when colourful personalities inhabiting intriguing places pursue their motives according to their knowledge and means, engaging the players in their struggles. Foreshadowing helps players understand what may happen (or is happening elsewhere) and recurrence warmly (or icily) rewards players for the RP bonds they establish (with people and places), and reifies the world they live in. Consequences is about what happens next: they make the world feel more alive through adding repercussions. Consistency is key to preserving suspension of disbelief - nothing jolts faster than inconsistency - and consistency rewards players who base their actions on what they know about the world.
[Edited to add Consequences]
[Edited to add Consistency]
[Edited to add Knowledge]
Places
Motives
Knowledge
Means
Consequences
Foreshadowing
Recurrence
Consistency
Sandboxes come to life when colourful personalities inhabiting intriguing places pursue their motives according to their knowledge and means, engaging the players in their struggles. Foreshadowing helps players understand what may happen (or is happening elsewhere) and recurrence warmly (or icily) rewards players for the RP bonds they establish (with people and places), and reifies the world they live in. Consequences is about what happens next: they make the world feel more alive through adding repercussions. Consistency is key to preserving suspension of disbelief - nothing jolts faster than inconsistency - and consistency rewards players who base their actions on what they know about the world.
[Edited to add Consequences]
[Edited to add Consistency]
[Edited to add Knowledge]
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