mamba
Legend
the idea was to find a compromise, not to shoot everything down, remember?The next step where someone needs to "give" something is the player modifying their desired PC to fit unless the gm is not allowed to say "no" for some reason.
the idea was to find a compromise, not to shoot everything down, remember?The next step where someone needs to "give" something is the player modifying their desired PC to fit unless the gm is not allowed to say "no" for some reason.
Trivially easy, in other words.yeah, he can say that he designed it like that, that doesn’t change that the effort to add a species is not all that different from doing so in FR or Greyhawk however
My players actively support "supremacy of the GM" in these world-building decisions because they want a curated game, because they trust my judgement, because they're not especially invested in world-building themselves and because they feel that the more invested that I am in the game, the more fun they are going to have.
What the official Realms material does isn't something I use a guideline for anything in my games (in my own, current FR game, the closest thing to canon is FR5, and even that serves ultimately as no more than a source of inspiration, not a book of hard facts).
This is something a lot people were saying earlier: "I've found my games are much better when I open things up so the players are more involved in the worldbuilding." It's great you've identified that, but the fact that it works for you doesn't mean everyone should run games like that all the time.
I'm confident that no one is trying to talk you into wasting time making lore if that's not something you will enjoy doing. Personally, I really, really don't like retcons, and will do whatever I can to avoid them -- although, on the other hand, I also won't play in the same setting for more than 2 - 3 years and, if I do happen to return to that setting, it will generally be with a fresh sheet; nothing that occurred in previous campaigns is likely to be relevant.
No one is saying it's not possible. They're saying that, in some cases, they choose not to.
The people in this thread speaking in support of GM curation all (or at least mostly) appear to have stable groups of like-minded players and are running games where everyone is having fun. Several people have made comments about how these GMs should be afraid their players will leave, but it's quite clear there is absolutely no reason the GMs in questions should feel that way. Similarly, that there are some GMs who have run games their players don't enjoy is surely true, but that has nothing to do with the actual, real world games being run by the curating GMs in this conversation.
What I find strange is the idea that any player is so invested in playing a specific race and expects any given game to be adjusted to accommodate that need. I hope such players find groups where they can play these characters, but I genuinely can't imagine any of my players ever being so heavily invested in a concept that doesn't fit what I was envisaging when I made a game pitch.
In any case, I'm not going to judge people for having those preferences, but if a player expects whatever they want to be allowed every time, they're simply not going to be a good fit for my table. I'll work with you to bring a concept to the table, either now or in a future campaign, but sometimes my answer will be, "No, that doesn't really fit this game."
Nothing @AlViking has said in this thread suggests to me that they aren't flexible or that they don't have plenty of room in their game for exceptions, the extraordinary and the odd. That doesn't mean that adding tortles to their game is an objective, unalloyed good.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.