D&D General New Critical Role Method for Leveling

I should add that I share a lot of narrative freedom with the players to add story elements; that's just how our game has evolved. So this method is not really a stretch for us; it more seems like an obvious tweak that I wasn't clever enough to think of on my own.
This is what I was thinking - perfect at the right table of players who are looking for narrative hooks for their leveling.

I'm curious - did BLM hear from the players how they wanted to level up; and then bring about that situation in the fiction?
 

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This is what I was thinking - perfect at the right table of players who are looking for narrative hooks for their leveling.

I'm curious - did BLM hear from the players how they wanted to level up; and then bring about that situation in the fiction?
I think they are still using exp or story-based advancement or some such metric. They did that level up video right after the session in which they defeated Casimir, and in the video Brennan said, “as far as I’m concerned you have earned the level up,” which suggests they either gained enough XP from the fight, or that it was a sufficient story milestone to merit gaining a level. It’s just that after earning that level, they have the freedom to choose gain its benefits any point from then on, with the understanding that it be a time they find narratively appropriate.
 

I think they are still using exp or story-based advancement or some such metric. They did that level up video right after the session in which they defeated Casimir, and in the video Brennan said, “as far as I’m concerned you have earned the level up,” which suggests they either gained enough XP from the fight, or that it was a sufficient story milestone to merit gaining a level. It’s just that after earning that level, they have the freedom to choose gain its benefits any point from then on, with the understanding that it be a time they find narratively appropriate.
That's pretty hot actually. "You've leveled up, you bring it into the fiction when you think it's appropriate/cool". Definitely would depend on the table.

I've got one game going where the GM is "old school" friendly antagonistic and runs the game so that we can get to the fights as quickly as possible, so I wouldn't bother waiting. (it's more fun than I just wrote, but also pretty accurate).

But I've got another group who might be able to hang with that.
 

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