This is what I was thinking - perfect at the right table of players who are looking for narrative hooks for their leveling.I should add that I share a lot of narrative freedom with the players to add story elements; that's just how our game has evolved. So this method is not really a stretch for us; it more seems like an obvious tweak that I wasn't clever enough to think of on my own.
I'm curious - did BLM hear from the players how they wanted to level up; and then bring about that situation in the fiction?


