Critical Role To Wrap Up Third Campaign, New Exandria Unlimited Miniseries Announced

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Critical Role's third campaign will end next week with an extra-sized final episode. Today, the popular streaming series announced that its third campaign would wrap up on February 6th with an 8.5 hour episode. The series finale is being called the "conclusion to this chapter in Exandrian history, and the dawn of a new age." The third campaign followed a group of adventurers who got wrapped up in a plot to rid the fantasy world of Exandria of its gods via a god-eating entity trapped in one of Exandria's moons. Characters from Critical Role's previous campaigns made significant appearances in the campaign, with the cast playing their old characters for limited periods.

Following the finale, Brennan Lee Mulligan will lead another 4-part Exandria Unlimited episode, titled Exandria Unlimited: Divergence. The series will explore the Divergence, a moment when the gods of Exandria removed themselves from the world after a devastating war between pantheons. The cast will also include Matt Mercer, Liam O'Brien, Jasmine Don, Alex Ward, and Celia Rose Gooding. That series will air for four weeks starting on February 13th at 7 PM on Critical Role's various streaming channels.

No plans were announced for a fourth Critical Role campaign. Campaign 3 ended Critical Role's tradition of weekly live episodes, with the show shifting to pre-recorded episodes that aired three times a month. Speculation has grown that Critical Role's cast (which has remained the same for 10 years) would shift, or that the game would abandon Dungeons & Dragons Fifth Edition in favor of Daggerheart, a fantasy RPG developed by Critical Role's Darrington Press imprint.
 

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Christian Hoffer

Christian Hoffer

Since we are here: what is your absolute favorite battle from CR?

For me, it was the battle with the Briarwoods at the temple underneath Whitestone. I don't think they've ever quite topped that. I also liked the fight with Lorenzo and the Iron Shepherds. They were down a player and got into a fight over their heads that ended up in a PC dying; who hasn't been there before?
 

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CR3: Fern, Chetney, Ashton and FCG were fun to watch. I found Laudna, Imogene and Orym boring. Ashley is an excellent role-player; sadly, they often cut her off while she spoke. Laura was the worst offender.
 

Since we are here: what is your absolute favorite battle from CR?
Tough choice because there are a lot of really interesting ones. Matt definitely excels at making boss battles that come down to the wire and generate lots of drama for the players. Marisha fell off her chair when Raishan failed her save against Keyleth's feeblemind spell. Sam had a great moment with Scanlan counterspelling Vecna's attempt to teleport away at the cost of saving Vax. Laura deployed Imogen's magic ring as the most dramatic moment possible. From a player perspective, those are some pretty legendary clutch moments.
One battle that always sticks in my mind is the one against Lucien in the 139th episode of Campaign 2. The map was a few upper floors and points of towers and other rooftops over the city of Cognouza. That was some pretty clever map visualizing on Matt's part.
 

C1 had so many great moments. Briarwoods, Kevdak, Raishan, Vecna, Search for Grog, even the incredibly tense moment when they almost had a TPK in Hell. It was the closest they ever came to a TPK also.

C2 had some solid ones. Avantika, Gelidon, Tombtakers, Vokodo, Laughing Hand.

C3 had a few, like the Shademother and the Temple with Emily Axford guest starring.
 
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Nope. Whether the characters mesh well together (C1 and C2, for instance) is a bigger determinant for me.

As long as the system doesn't take over the episodes in the way that GURPS or HERO might (neither of which I can see them using), it's fine by me. The story's the main thing.

I have listened to and enjoyed episodes where they played new to me games and liked hearing a bit about the system, but if the story wasn't compelling, I wouldn't have finished their excellent Monsterhearts episode, for instance.
Yeah, GURPS and HERO, while I have fond memories, and not the RP games people want these days (IMO).
 

Personally, my favorite of all the campaigns was campaign 1.

The maps were hand drawn, the rules knowledge by most of the players was spotty at best (Though Mercer was generally spot on) - but it was just brought with such fresh faced and fun energy. There was a blip in the first series of episodes with a a problem player, but I even enjoyed that, because it really felt like something that would happen at a table. IMO, the later series, while good, just don't have that kind of energy.
They played like many normal tables I've been around, just like normal players, I loved that.

And that they were donating to their charity (libraries, reading?).
 

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