Steady Vane
Explorer
TL;DR Theater is the type of group that yaps for three hours and then have a single combat per session. I do not think the game focus is the only reason this happens, famously 3.5 had a similar problem caused by combat length after all, but Theater generally assumes risky moments might happen but your PC will only die if you want them too, not on a random encounter. So they just skip the random encounters for "high impact" fights. And that is story flavor impact, not mechanical generally.







