Imaculata
Hero
I also like the idea that the players can sometimes venture into higher level areas where they may encounter opponents that are too tough for them. But I think it should be properly foreshadowed, so the players don't just wander straight into a party wipe. You can do this foreshadowing by the way you describe the foe they encounter, or by first having them get their butt handed to them by one such foe, and then implying there are many more of him in that region.
For example, my players ran into a plesiosaur bathing in the sun. One of the players considered attacking it because it would be slow on land (or so he figured). I then pointed out that given the fact that the plesiosaur climbed on to the rocks himself, it was hard to second guess its land speed, and that the beast had rows of razorsharp teeth that could definitely do a number on their ship. The other players talked him out of it, and decided not to shake the beehive, sorta speak.
For example, my players ran into a plesiosaur bathing in the sun. One of the players considered attacking it because it would be slow on land (or so he figured). I then pointed out that given the fact that the plesiosaur climbed on to the rocks himself, it was hard to second guess its land speed, and that the beast had rows of razorsharp teeth that could definitely do a number on their ship. The other players talked him out of it, and decided not to shake the beehive, sorta speak.
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