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General Tabletop Discussion
*Dungeons & Dragons
9 words to help run a sandbox
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<blockquote data-quote="clearstream" data-source="post: 7245109" data-attributes="member: 71699"><p>You said that "<em>the illusion of a sandbox is as good as a real sandbox. E.g., no matter which road the players take, they encounter the same important traveling tinker NPC</em>" which sounded like it was objecting to the kind of sandbox that I was describing. Or at least, saying that it has no value.</p><p></p><p></p><p>I'm sorry you took it that way, which is the exact opposite of my meaning. From your comments it sounded like your gaming doesn't include the sort of sandbox that I have enjoyed. So I was trying to convey to you some of the satisfactions - because your comments made it seem like maybe you had not tried it. In doing that, I was attempting to give you a motive to try it. And in order to have any expectation that, that could motivate you, I was perforce assuming that you could derive satisfaction from acts of imagination.</p><p></p><p></p><p>You entered the conversation with an aggressive assumption that I see DMing modes as dichotomous and that my positive arguments for the virtues of a sandbox are also negative arguments denigrating anything else. They're not.</p><p></p><p>You came in with -</p><p></p><p></p><p>Where have I denigrated rail-roads? Your comment reads as an attack on both the value and the <em>possibility</em> of a sandbox. Any sanctimony is imagined: it exists only to the extent you've invented it. I'll restate it - just because I like sandboxes, and have ideas about how to play them, doesn't mean that I dislike railroads and have no ideas how to play those. It doesn't mean that I won't mix them together from time to time, using elements of one in the other. And it doesn't mean I think your group is doing it wrong if you lean more toward railroads than sandboxes. Those aren't even the only options.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7245109, member: 71699"] You said that "[I]the illusion of a sandbox is as good as a real sandbox. E.g., no matter which road the players take, they encounter the same important traveling tinker NPC[/I]" which sounded like it was objecting to the kind of sandbox that I was describing. Or at least, saying that it has no value. I'm sorry you took it that way, which is the exact opposite of my meaning. From your comments it sounded like your gaming doesn't include the sort of sandbox that I have enjoyed. So I was trying to convey to you some of the satisfactions - because your comments made it seem like maybe you had not tried it. In doing that, I was attempting to give you a motive to try it. And in order to have any expectation that, that could motivate you, I was perforce assuming that you could derive satisfaction from acts of imagination. You entered the conversation with an aggressive assumption that I see DMing modes as dichotomous and that my positive arguments for the virtues of a sandbox are also negative arguments denigrating anything else. They're not. You came in with - Where have I denigrated rail-roads? Your comment reads as an attack on both the value and the [I]possibility[/I] of a sandbox. Any sanctimony is imagined: it exists only to the extent you've invented it. I'll restate it - just because I like sandboxes, and have ideas about how to play them, doesn't mean that I dislike railroads and have no ideas how to play those. It doesn't mean that I won't mix them together from time to time, using elements of one in the other. And it doesn't mean I think your group is doing it wrong if you lean more toward railroads than sandboxes. Those aren't even the only options. [/QUOTE]
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