I'm having trouble seeing how Cure Light Wounds is so distinctive that another game having a healing spell under a different name would be an infringement. Every fantasy RPG I've ever played on a table or a computer had healing spells.Didn't Gygax get sued because Dangerous Journeys "copied" D&D basically literally, like, having a First Aid skill, clearly based on the Cure Light Wounds spell? /s
There’s more to it than not copying it word for word. Copyright doesn’t just protect against duplication, if also protects against derivative works. And no one is really clear on how that applies to RPG mechanics.I get that you don't understand the difference, but its pretty clear to most lawyers what the difference is.
The dragon stat blocks are copyright, you can't copy it word for word.
How very prescient of Dancey to set up that trick, 15 years before DMsG was even a glint in WotC’s eye.
Of course it wasn’t.
This. It hasn't been tested yet.There’s more to it than not copying it word for word. Copyright doesn’t just protect against duplication, if also protects against derivative works. And no one is really clear on how that applies to RPG mechanics.
Thats far from any truth, it is hard to know where to begin. They certainly didn't want books running around that saidDidn't Gygax get sued because Dangerous Journeys "copied" D&D basically literally, like, having a First Aid skill, clearly based on the Cure Light Wounds spell? /s
You're missing the point. The OGL was created in 2000. Dungeon Masters Guild was launched in 2016. It would be chronologically impossible for the OGL to be a trick devised by WOTC to force people to share profits on their game content creations with DM Guild.
My statement or theirs? I got it from here:Thats far from any truth, it is hard to know where to begin.
Fair enough, lets call DMSGuild a cranked up version of OGL 1.1 where thousands of products give up 50% of their profits, even though they don't use any product identity. But I agree, that is on them.You're missing the point. The OGL was created in 2000. Dungeon Masters Guild was launched in 2016. It would be chronologically impossible for the OGL to be a trick devised by WOTC to force people to share profits on their game content creations with DM Guild.
The value might be entirely in not getting sued and finding out that way that the license was not needed in the first placeThe OP is straddling the line between bad take and misinformation. If a working share-a-like license held no value, there would be no controversy about the OGL changes. Either the totality of the TTRPG publishing world is entirely wrong about how they conduct business, or the OP is wrong.