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A 10-Level Variant for 5E for review and work
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<blockquote data-quote="DND_Reborn" data-source="post: 7859745" data-attributes="member: 6987520"><p>Cool, I hope you have a great time with the family!</p><p></p><p>I don't <em>quite</em> envision foes as character level x2. The lower HP is somewhat offset by AC and proficiency, but I am writing up a design notes pages to include that discusses some of this. Saves are interesting because in AD&D they all improved, so I have thoughts of adding a third save around 5th or 6th level. Or possibly at 1st even, so players can choose a save which they think they will need but isn't granted by class?</p><p></p><p>I don't see how removing ASI affects SAD vs. MAD. This is due to two factors in our games anyway:</p><p></p><p>1. If you want to play a MAD character, we use point buy or rolling, so you assign your points to get at least decent bonuses of +2 where you need them or hope you roll well enough. With the max proficiency at +8 (I am reducing it from +9) and +2, you are close to the normal +11 max in RAW anyway. With the higher max proficiency, you don't <em>need</em> 18s and 20s to be effective.</p><p></p><p>2. ASIs are used for feats over 90% of the time. Since many feats do boost ability scores, you can still increase them that way.</p><p></p><p>If your point is otherwise, please elaborate when you have time and thanks for your input.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7859745, member: 6987520"] Cool, I hope you have a great time with the family! I don't [I]quite[/I] envision foes as character level x2. The lower HP is somewhat offset by AC and proficiency, but I am writing up a design notes pages to include that discusses some of this. Saves are interesting because in AD&D they all improved, so I have thoughts of adding a third save around 5th or 6th level. Or possibly at 1st even, so players can choose a save which they think they will need but isn't granted by class? I don't see how removing ASI affects SAD vs. MAD. This is due to two factors in our games anyway: 1. If you want to play a MAD character, we use point buy or rolling, so you assign your points to get at least decent bonuses of +2 where you need them or hope you roll well enough. With the max proficiency at +8 (I am reducing it from +9) and +2, you are close to the normal +11 max in RAW anyway. With the higher max proficiency, you don't [I]need[/I] 18s and 20s to be effective. 2. ASIs are used for feats over 90% of the time. Since many feats do boost ability scores, you can still increase them that way. If your point is otherwise, please elaborate when you have time and thanks for your input. [/QUOTE]
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A 10-Level Variant for 5E for review and work
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