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*Dungeons & Dragons
A 10-Level Variant for 5E for review and work
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<blockquote data-quote="DND_Reborn" data-source="post: 7859824" data-attributes="member: 6987520"><p>I liked the 3E good/poor saves (or whatever it was), and I think allowing players to get the class saves at full proficiency, and choose two saves (player's choice) for half proficiency, would be a good compromise. It helps offset the lower HP in some cases and I will probably add it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>This has always been the case in with MAD vs. SAD. Generally, MAD classes have more powerful abilities baked into their class, and SAD classes tend to be more focused.</p><p></p><p>The idea in L10 is for ability scores to <em>not</em> be as vital. Since proficiency goes up a bit more, it isn't necessary for ability scores to max out to 18 or 20. A character at 10th level with having 16 from 1st level on will still get a +11 on checks, etc., in balance with normal 5E.</p><p></p><p>Getting a feat that adds a point here a couple times might get you up to 18 or eventually even 20, but the point is you don't <em>have</em> to do it to stay competitive.</p><p></p><p>I guess if this actually reaches a playtest stage, we'll know better. It is something to keep in mind, though.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7859824, member: 6987520"] I liked the 3E good/poor saves (or whatever it was), and I think allowing players to get the class saves at full proficiency, and choose two saves (player's choice) for half proficiency, would be a good compromise. It helps offset the lower HP in some cases and I will probably add it. :) This has always been the case in with MAD vs. SAD. Generally, MAD classes have more powerful abilities baked into their class, and SAD classes tend to be more focused. The idea in L10 is for ability scores to [I]not[/I] be as vital. Since proficiency goes up a bit more, it isn't necessary for ability scores to max out to 18 or 20. A character at 10th level with having 16 from 1st level on will still get a +11 on checks, etc., in balance with normal 5E. Getting a feat that adds a point here a couple times might get you up to 18 or eventually even 20, but the point is you don't [I]have[/I] to do it to stay competitive. I guess if this actually reaches a playtest stage, we'll know better. It is something to keep in mind, though. [/QUOTE]
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A 10-Level Variant for 5E for review and work
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