Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A 10-Level Variant for 5E for review and work
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Esker" data-source="post: 7860635" data-attributes="member: 6966824"><p><strong>Cleric</strong>:</p><p></p><p>Investiture strikes me as a little uneven. Several subclasses already get martial weapons and even more get heavy armor, so these classes are disincentivized to pick Martial Training, which is a bit weird, since to the extent that these subclasses are the most likely to make weapon attacks, they get the most out of the rest of the feature (though I guess anybody can bless a weapon for someone else). I think heavy armor alone is probably worth more than the skill/tool/language proficiencies granted by Scholastic Training. </p><p></p><p>The blessed weapon feels pretty balanced with the +1 to saves: the weapon is likely to be used more early on, but once most people have other magic weapons, it loses utility, whereas the +1 to saves will be used less often but never goes out of style.</p><p></p><p>I might just remove the weapon and armor proficiencies from Martial Training, rename the feature, and give both choices a skill proficiency from a tailored list: the "combat" one gets their choice of Athletics, Intimidation, or Persuasion, say, along with proficiency in a suitable tool; the "scholar" one gets their choice of Arcana, History, Nature, or Religion, along with a language.</p><p></p><p>Ward of Faith: I like this ability, though it is the same thing that Light Clerics get. I guess now Light Clerics get double the uses?</p><p></p><p>Watched Over: The advantage on saving throw aspect is nice, and makes sense for a cleric, though the wording is ambiguous: is it one <em>roll</em>, or all rolls for one <em>ability</em>? I assume the latter. Commune is already a ritual though, so giving one free casting per day is pretty minor: it saves a prep slot and 10 minutes, I guess; but Clerics have a lot of prep slots, and how often will 10 minutes matter when you're asking your god three questions?</p><p></p><p>I would suggest splitting this into two features, one at 6th and one at 8th. At 6th, give the "advantage on one saving throw" aspect. At 8th replace the Commune casting either with either a non-ritual spell (your choice of Legend Lore or Scrying, maybe?), or maybe give an intermediate scaling of Divine Intervention.</p></blockquote><p></p>
[QUOTE="Esker, post: 7860635, member: 6966824"] [B]Cleric[/B]: Investiture strikes me as a little uneven. Several subclasses already get martial weapons and even more get heavy armor, so these classes are disincentivized to pick Martial Training, which is a bit weird, since to the extent that these subclasses are the most likely to make weapon attacks, they get the most out of the rest of the feature (though I guess anybody can bless a weapon for someone else). I think heavy armor alone is probably worth more than the skill/tool/language proficiencies granted by Scholastic Training. The blessed weapon feels pretty balanced with the +1 to saves: the weapon is likely to be used more early on, but once most people have other magic weapons, it loses utility, whereas the +1 to saves will be used less often but never goes out of style. I might just remove the weapon and armor proficiencies from Martial Training, rename the feature, and give both choices a skill proficiency from a tailored list: the "combat" one gets their choice of Athletics, Intimidation, or Persuasion, say, along with proficiency in a suitable tool; the "scholar" one gets their choice of Arcana, History, Nature, or Religion, along with a language. Ward of Faith: I like this ability, though it is the same thing that Light Clerics get. I guess now Light Clerics get double the uses? Watched Over: The advantage on saving throw aspect is nice, and makes sense for a cleric, though the wording is ambiguous: is it one [I]roll[/I], or all rolls for one [I]ability[/I]? I assume the latter. Commune is already a ritual though, so giving one free casting per day is pretty minor: it saves a prep slot and 10 minutes, I guess; but Clerics have a lot of prep slots, and how often will 10 minutes matter when you're asking your god three questions? I would suggest splitting this into two features, one at 6th and one at 8th. At 6th, give the "advantage on one saving throw" aspect. At 8th replace the Commune casting either with either a non-ritual spell (your choice of Legend Lore or Scrying, maybe?), or maybe give an intermediate scaling of Divine Intervention. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A 10-Level Variant for 5E for review and work
Top