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A 10-Level Variant for 5E for review and work
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<blockquote data-quote="DND_Reborn" data-source="post: 7861296" data-attributes="member: 6987520"><p>Thanks for all the feedback! Awesome stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I'm not worried about devaluing the monk's feature. At best, a cleric with investiture and the Resilient feat could have five saves, which would be very strong but only at higher levels with Resilient. Most other classes will get 3 to 4.</p><p></p><p>I wouldn't be opposed to 1.5x proficiency if someone applied the 1/2 prof save gained later on to one of their initial save proficiencies. If you <em>really</em> wanted to be that good, then that would be up to the player. Personally, I play more diversified myself, but others like to be super-focused.</p><p></p><p></p><p></p><p>I forgot to include swim with <em>Move in the Wild</em>. I'll add it later.</p><p></p><p><em>Revealing Sight</em> mirrors more the feel of the AD&D Unearthed Arcana barbarian. I like the concept of barbarians shunning magic more than embracing it. That's my preference so I tried to tie it back to the old barbarian concept.</p><p></p><p></p><p></p><p>Something like this would work, sure, or might make a nice feature for the Ranger class. I'll add it to my notes and see if I want to use it.</p><p></p><p></p><p></p><p>They don't "channel" magic. Think of it more as an "anti-magical aura" that allows the barbarian to harm creatures which require magical weapons. Like their Magic Resistance feature, if they associate too much with magic, their powers suffer sort of. Again, this is just following the old AD&D barbarian.</p><p></p><p></p><p></p><p>The <em>Powerful Strike</em>, let's call it, might work well as a bonus action?</p><p></p><p><strong>Powerful Strike</strong></p><p>Your rage allows you to use your might to topple your foes. Beginning at 6th level, if you successful hit a creature with a melee weapon attack while raging, you can use your bonus action to shove the creature 5 feet away from you or knock it prone. The target must make a Strength saving throw or Dexterity saving throw (its choice) with a DC equal to 8 + your proficiency bonus + your Strength modifier.</p><p></p><p><strong>Durable Instincts</strong></p><p>Your rage blocks off your mind from outside influence, making attempts to influence or control you difficult. While raging, you have advantage on saving throws against spells and effects that charm or dominate you. In addition, Persuasion and Intimidation checks made against you while you are raging have disadvantage.</p><p></p><p>Pretty close to your ideas. What do you think?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7861296, member: 6987520"] Thanks for all the feedback! Awesome stuff. :) I'm not worried about devaluing the monk's feature. At best, a cleric with investiture and the Resilient feat could have five saves, which would be very strong but only at higher levels with Resilient. Most other classes will get 3 to 4. I wouldn't be opposed to 1.5x proficiency if someone applied the 1/2 prof save gained later on to one of their initial save proficiencies. If you [I]really[/I] wanted to be that good, then that would be up to the player. Personally, I play more diversified myself, but others like to be super-focused. I forgot to include swim with [I]Move in the Wild[/I]. I'll add it later. [I]Revealing Sight[/I] mirrors more the feel of the AD&D Unearthed Arcana barbarian. I like the concept of barbarians shunning magic more than embracing it. That's my preference so I tried to tie it back to the old barbarian concept. Something like this would work, sure, or might make a nice feature for the Ranger class. I'll add it to my notes and see if I want to use it. They don't "channel" magic. Think of it more as an "anti-magical aura" that allows the barbarian to harm creatures which require magical weapons. Like their Magic Resistance feature, if they associate too much with magic, their powers suffer sort of. Again, this is just following the old AD&D barbarian. The [I]Powerful Strike[/I], let's call it, might work well as a bonus action? [B]Powerful Strike[/B] Your rage allows you to use your might to topple your foes. Beginning at 6th level, if you successful hit a creature with a melee weapon attack while raging, you can use your bonus action to shove the creature 5 feet away from you or knock it prone. The target must make a Strength saving throw or Dexterity saving throw (its choice) with a DC equal to 8 + your proficiency bonus + your Strength modifier. [B]Durable Instincts[/B] Your rage blocks off your mind from outside influence, making attempts to influence or control you difficult. While raging, you have advantage on saving throws against spells and effects that charm or dominate you. In addition, Persuasion and Intimidation checks made against you while you are raging have disadvantage. Pretty close to your ideas. What do you think? [/QUOTE]
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