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A 10-Level Variant for 5E for review and work
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<blockquote data-quote="RSIxidor" data-source="post: 7861722" data-attributes="member: 6695558"><p>I thought to look to previous editions for some inspiration. 4E had an ability that encouraged the warlock to move around a lot, providing concealment if they moved at least 15 feet, Shadow Walk. Don't think i'd port that mechanically but the flavor is kind of nice. But then, it doesn't necessarily fit some types of warlocks. Modify the name a bit and you could have something there.</p><p></p><p>Thinking back to Taunting Jibe, something similar with Deception could be neat to have.</p><p></p><p>The problem with both of these (and many features you might think of for the Warlock), is that they fit just as well as Invocations rather than core class features due to the inherent and desirable flexibility of the class. My previous suggestion in having the class features at 3/4/5 be related to the boons suffers from the same issue, a lot of the things you'd put here already exist as invocations and make sense as invocations. Then again, maybe it would be okay to take the invocations that most warlocks who take a specific boon would take and make them class features. For instance, automatically giving Extra Attack at level 5 to pact of the blade warlocks, rather than it being a feature. Automatically giving pact of the tome warlocks the ritual casting invocation. There might be something to that, and I think I will give this some more thought. There would still be plenty of other invocations to pick up and would allow for some of the more interesting ones to be used for builds where they normally wouldn't.</p><p></p><p>Oddly, the weakness of the class is that some of the options in the classes inherent flexibility are much more desirable. There isn't a cantrip that can stand up to Eldritch Blast (as an example), especially with all the invocations that empower it.</p><p></p><p>An alternative option is to redesign the class from the ground up to be closer to its 3.5 version, where Eldritch Blast and Curse/Hex was a core feature of the class. But then you lose the flexibility that we enjoy in 5th with this class.</p><p></p><p>I know I'm getting a bit rambly here, sorry for two long posts now.</p></blockquote><p></p>
[QUOTE="RSIxidor, post: 7861722, member: 6695558"] I thought to look to previous editions for some inspiration. 4E had an ability that encouraged the warlock to move around a lot, providing concealment if they moved at least 15 feet, Shadow Walk. Don't think i'd port that mechanically but the flavor is kind of nice. But then, it doesn't necessarily fit some types of warlocks. Modify the name a bit and you could have something there. Thinking back to Taunting Jibe, something similar with Deception could be neat to have. The problem with both of these (and many features you might think of for the Warlock), is that they fit just as well as Invocations rather than core class features due to the inherent and desirable flexibility of the class. My previous suggestion in having the class features at 3/4/5 be related to the boons suffers from the same issue, a lot of the things you'd put here already exist as invocations and make sense as invocations. Then again, maybe it would be okay to take the invocations that most warlocks who take a specific boon would take and make them class features. For instance, automatically giving Extra Attack at level 5 to pact of the blade warlocks, rather than it being a feature. Automatically giving pact of the tome warlocks the ritual casting invocation. There might be something to that, and I think I will give this some more thought. There would still be plenty of other invocations to pick up and would allow for some of the more interesting ones to be used for builds where they normally wouldn't. Oddly, the weakness of the class is that some of the options in the classes inherent flexibility are much more desirable. There isn't a cantrip that can stand up to Eldritch Blast (as an example), especially with all the invocations that empower it. An alternative option is to redesign the class from the ground up to be closer to its 3.5 version, where Eldritch Blast and Curse/Hex was a core feature of the class. But then you lose the flexibility that we enjoy in 5th with this class. I know I'm getting a bit rambly here, sorry for two long posts now. [/QUOTE]
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