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A 10-Level Variant for 5E for review and work
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<blockquote data-quote="DND_Reborn" data-source="post: 7870525" data-attributes="member: 6987520"><p>Cool! Thanks for taking the time to contribute! I like these concepts but here's my take with a bit of redesign (without the fluffy goodness):</p><p></p><p>Eldritch Strikes: You gain a +1 to attack rolls if you have no allies are within 5 feet of your target. You also increase the spell save DC by +1 when you cast a spell that targets only a single creature.</p><p></p><p>Cloak of Twilight: As a reaction to being attacked or when you are the only target of a spell that requires a saving throw, you can cloak yourself in a shroud of shadow and light, temporarily obscuring your position. The attack is now made with disadvantage or you gain advantage on your saving throw against the spell. You can use this feature a number of times equal to your Charisma modifier (minimum of 1). You regain all expended uses when you finish a short or long rest.</p><p></p><p>Adaptive Attunement: You ignore all class, race, and other requirements on attuning magical items. In addition, you can have four magical items attuned to you instead of only three.</p><p></p><p>Greater Pact Magic: You can expend an additional spell slot granted by your Pact Magic feature to cast a spell from the Warlock Spell list (up to 5th level) that you do not know. Once you use this feature you cannot use it again until you finish a long rest.</p><p></p><p>Pretty close to your ideas. What do you think?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7870525, member: 6987520"] Cool! Thanks for taking the time to contribute! I like these concepts but here's my take with a bit of redesign (without the fluffy goodness): Eldritch Strikes: You gain a +1 to attack rolls if you have no allies are within 5 feet of your target. You also increase the spell save DC by +1 when you cast a spell that targets only a single creature. Cloak of Twilight: As a reaction to being attacked or when you are the only target of a spell that requires a saving throw, you can cloak yourself in a shroud of shadow and light, temporarily obscuring your position. The attack is now made with disadvantage or you gain advantage on your saving throw against the spell. You can use this feature a number of times equal to your Charisma modifier (minimum of 1). You regain all expended uses when you finish a short or long rest. Adaptive Attunement: You ignore all class, race, and other requirements on attuning magical items. In addition, you can have four magical items attuned to you instead of only three. Greater Pact Magic: You can expend an additional spell slot granted by your Pact Magic feature to cast a spell from the Warlock Spell list (up to 5th level) that you do not know. Once you use this feature you cannot use it again until you finish a long rest. Pretty close to your ideas. What do you think? [/QUOTE]
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A 10-Level Variant for 5E for review and work
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