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A 10-Level Variant for 5E for review and work
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<blockquote data-quote="DND_Reborn" data-source="post: 7948762" data-attributes="member: 6987520"><p>Well, by denying them 6th-9th levels spells, they <em>will</em> be weaker. However, by not denying them the slots, they retain the ability to casts as many spells and with upcasting the lower level spells, hopefully the change is not insurmountable. That is my concern, is it too harsh of a change?</p><p></p><p>I like it for the flavor of the world. Magic will be very rare. Many rechargeable "at dawn" items either not recharge at all or have longer recharge time (like a week or something). "High" magic spells are lost to the ages past, etc.</p><p></p><p>But, HP for all monsters is half. Characters will only have 10 levels, and so only a maximum of 10 HD as well. Thus, an upcasted Fireball at level 9 will be much more powerful than it would otherwise be in RAW.</p><p></p><p>You can look at the OP (if you haven't already) to get a feel for my intent. Will limiting spells to level 5 and under make them weaker? Of course, but the two options I have are to keep higher level slots, or give them additional spell slots for levels 1-5, as shown in the chart:</p><p></p><p>[ATTACH=full]120148[/ATTACH]</p><p></p><p>There are pro and cons to both ideas. One keep the number of spells per long rest and allows for upcasting to make lower level spells more powerful, the other grants more spells per long rest but keep the power level limited to 5th.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7948762, member: 6987520"] Well, by denying them 6th-9th levels spells, they [I]will[/I] be weaker. However, by not denying them the slots, they retain the ability to casts as many spells and with upcasting the lower level spells, hopefully the change is not insurmountable. That is my concern, is it too harsh of a change? I like it for the flavor of the world. Magic will be very rare. Many rechargeable "at dawn" items either not recharge at all or have longer recharge time (like a week or something). "High" magic spells are lost to the ages past, etc. But, HP for all monsters is half. Characters will only have 10 levels, and so only a maximum of 10 HD as well. Thus, an upcasted Fireball at level 9 will be much more powerful than it would otherwise be in RAW. You can look at the OP (if you haven't already) to get a feel for my intent. Will limiting spells to level 5 and under make them weaker? Of course, but the two options I have are to keep higher level slots, or give them additional spell slots for levels 1-5, as shown in the chart: [ATTACH type="full" width="341px" alt="1585003362501.png"]120148[/ATTACH] There are pro and cons to both ideas. One keep the number of spells per long rest and allows for upcasting to make lower level spells more powerful, the other grants more spells per long rest but keep the power level limited to 5th. [/QUOTE]
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A 10-Level Variant for 5E for review and work
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