A 2-player D&D Campaign?

I would probably avoid trying to play a full party of characters with only two people playing. In my experience it gets overwhelming pretty fast and soon the game is more about just trying to get four characters through a round.

I find it more immersive with a player controlling fewer characters, even if it means not being able to fill an entire party. If playing 3.x you could go with gestalt characters to help a little if you wanted.

I play various Pathfinder adventures with the two IronPups occasionally. One chose a cleric and he also has a guard dog. The other plays a druid with an animal companion. Between the two of them they do pretty well.
 

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Play lots of two player games at home; either 1:1 or 0:2 (sharing out the GM chores). Helps to have a lightish rule set with team options and some randomisation built-in.

Otherwise, we usually avoid playing more than one character, as they tend to get defined by their skills alone. Instead there's a stack of pets, rides, in-and-out NPCs, ghosts, recurring enemies and comrades-at-arms, which jump in and out of play as required.

PC and pet death is rare, (using alternative consequences), and PC and pet extinction is avoided. Everyone/ thing else is fair game. Cool pets are very handy; wouldn't dream of crossing the door without my chameleon and my war elephant.

HTH
 

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