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General Tabletop Discussion
D&D Older Editions
A 3E/4E powergamer DMs Storm King's Thunder
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<blockquote data-quote="CapnZapp" data-source="post: 6964978" data-attributes="member: 12731"><p>Okay. Thank you. </p><p></p><p>I am certainly aware of at least one possible issue (that might plague you), having played games equivalent to Chaosium's games, where every attack is met with an active parry or dodge and the player is generally put in a position of having much more direct control over his character's destiny. As opposed to the very streamlined combat of D&D, I mean. (Not saying one is better than the other)</p><p></p><p>Generally, I feel you do have agency in D&D - it's just more indirect and less atomic (not on an individual blow by blow basis). For instance, you'd cast a spell making the enemy have disadvantage. Does this ensure you going free? No, the enemy can still crit every attack! But D&D operates heavily on the law of averages, which is a necessity since D&D involves lots of attacks and lots of die rolls...</p><p></p><p>I'm going to ask you a question, but please don't assume I'm baiting you or starting an edition war:</p><p></p><p>How is this different from 2E/3E?</p><p></p><p>Because if you go "hate them too" then I would agree, the basic combat model of D&D isn't for you. </p><p></p><p>It is if you are okay with 2E/3E, but not with 5E, I feel the greatest opportunity to actually "fix" this (as in resolving the discussion in another manner than you walking away).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6964978, member: 12731"] Okay. Thank you. I am certainly aware of at least one possible issue (that might plague you), having played games equivalent to Chaosium's games, where every attack is met with an active parry or dodge and the player is generally put in a position of having much more direct control over his character's destiny. As opposed to the very streamlined combat of D&D, I mean. (Not saying one is better than the other) Generally, I feel you do have agency in D&D - it's just more indirect and less atomic (not on an individual blow by blow basis). For instance, you'd cast a spell making the enemy have disadvantage. Does this ensure you going free? No, the enemy can still crit every attack! But D&D operates heavily on the law of averages, which is a necessity since D&D involves lots of attacks and lots of die rolls... I'm going to ask you a question, but please don't assume I'm baiting you or starting an edition war: How is this different from 2E/3E? Because if you go "hate them too" then I would agree, the basic combat model of D&D isn't for you. It is if you are okay with 2E/3E, but not with 5E, I feel the greatest opportunity to actually "fix" this (as in resolving the discussion in another manner than you walking away). [/QUOTE]
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A 3E/4E powergamer DMs Storm King's Thunder
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