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D&D Older Editions, OSR, & D&D Variants
A 3E/4E powergamer DMs Storm King's Thunder
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<blockquote data-quote="Tony Vargas" data-source="post: 6967926" data-attributes="member: 996"><p>See now you're making me flash back to the edition war, again. Sure, any edition of D&D can play quite differently from one table to the next, RPGs are like that, even the most carefully designed are still unavoidably open-ended. What's between the covers of the rule books is in black & white and can be discussed with some clarity (less the more vague the edition in question is, but some), how it plays is important, but it's also in our hands. How 5e, in particular, plays is very much in the hands of the DM. </p><p></p><p>I don't consider it a lot more work than running 5e normally, because 5e is a particularly demanding edition to run. You're making rulings all the time, whether you're trying to run 'RAW' (which is prettymuch an oxymoron, since RAW punts to your judgement a lot) or not. I don't think you'd need to re-design 5e to get it playing more like you want. I don't even think you'd really need to extensively re-write monsters to do what I've described, adjusting them on the fly would work fine. (Heck, from behind the screen you don't even need to worry about how many hps a monster has, just how long you want to keep it up & fighting to make a good scene of it - damage you need to be a little more careful with, since you'll be telling players how much their PCs take - but even that can change a bit as a combat unfolds.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6967926, member: 996"] See now you're making me flash back to the edition war, again. Sure, any edition of D&D can play quite differently from one table to the next, RPGs are like that, even the most carefully designed are still unavoidably open-ended. What's between the covers of the rule books is in black & white and can be discussed with some clarity (less the more vague the edition in question is, but some), how it plays is important, but it's also in our hands. How 5e, in particular, plays is very much in the hands of the DM. I don't consider it a lot more work than running 5e normally, because 5e is a particularly demanding edition to run. You're making rulings all the time, whether you're trying to run 'RAW' (which is prettymuch an oxymoron, since RAW punts to your judgement a lot) or not. I don't think you'd need to re-design 5e to get it playing more like you want. I don't even think you'd really need to extensively re-write monsters to do what I've described, adjusting them on the fly would work fine. (Heck, from behind the screen you don't even need to worry about how many hps a monster has, just how long you want to keep it up & fighting to make a good scene of it - damage you need to be a little more careful with, since you'll be telling players how much their PCs take - but even that can change a bit as a combat unfolds.) [/QUOTE]
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