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A 3E/4E powergamer DMs Storm King's Thunder
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<blockquote data-quote="ammulder" data-source="post: 6968066" data-attributes="member: 6864710"><p>I can't argue with a D20 being swingy. 1-20 with equal odds is a very large range.</p><p></p><p>I'd also encourage taking another look at Advantage. Even if you (as the DM) don't want to be in the position of deciding when to grant an "arbitrary" advantage or disadvantage, there are plenty of ways for it to come into the picture.</p><p></p><p>If the fighter's attacks should be more reliable, you could have him ask the cleric to distract the enemy (Help action). Or perhaps a Bless spell for an alternative bonus.</p><p></p><p>The PCs could be attacking from cover or hiding or Invisibility more, perhaps.</p><p></p><p>I guess my point is, some of the bonuses that were previously generated during character creation can be generated by battlefield tactics instead.</p><p></p><p>I don't necessarily find that to be a bad thing. The old system (which for me was 3.5) had its problems too, where for any given situation, some characters would need a heaping dose of luck to succeed/make a significant contribution while others would do it blindfolded. That could be just as frustrating, and lead to the "keep up with the Joneses" mentality when advancing characters. Especially because the enemies were improving with the Joneses no matter what. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ammulder, post: 6968066, member: 6864710"] I can't argue with a D20 being swingy. 1-20 with equal odds is a very large range. I'd also encourage taking another look at Advantage. Even if you (as the DM) don't want to be in the position of deciding when to grant an "arbitrary" advantage or disadvantage, there are plenty of ways for it to come into the picture. If the fighter's attacks should be more reliable, you could have him ask the cleric to distract the enemy (Help action). Or perhaps a Bless spell for an alternative bonus. The PCs could be attacking from cover or hiding or Invisibility more, perhaps. I guess my point is, some of the bonuses that were previously generated during character creation can be generated by battlefield tactics instead. I don't necessarily find that to be a bad thing. The old system (which for me was 3.5) had its problems too, where for any given situation, some characters would need a heaping dose of luck to succeed/make a significant contribution while others would do it blindfolded. That could be just as frustrating, and lead to the "keep up with the Joneses" mentality when advancing characters. Especially because the enemies were improving with the Joneses no matter what. :) [/QUOTE]
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A 3E/4E powergamer DMs Storm King's Thunder
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