Quickleaf said:
Skill challenges NOT an encounter type? Hmm, something to chew on...
Actually, thinking on this some more, I think I was having some problems with "different
types of encounter" versus "different ways to
resolve encounters".
For the latter, I think I agree with the OP that there are, broadly speaking, four ways to
resolve things:
- Combat, using the existing combat engine
- Skill Challenges, using the existing rules framework
- Puzzles, solved by the players without (much) reference to mechanics
- Role-playing, resolved by the players without (much) reference to mechanics
(I should, of course, note that there is something ofa false dichotomy here - it's not that role-playing can't or doesn't happen in any of the other encounter types; merely that it isn't the focus.)
Meanwhile, I think there are a huge variety of possible encounter
types:
- Small-scale 'skirmish' combat (resolved using the combat engine)
- Mass combats (curiously, not currently handled - do we need mass combat rules, or will a skill challenge suffice?)
- Chases (skill challenge)
- Exploration (skill challenge, or role-play)
- Diplomacy (skill challenge, or role-play)
- Traps (skill challenge, or puzzle. Maybe even using the combat engine)
I'm sure there's a whole bunch of others that I haven't considered.
(I'm currently reading the sourcebooks for the "Serenity RPG", and they have an interesting note about "scenery encounters" - mini-encounters that don't really serve to push the plot forward much, but serve to set scenes, estabilish characters, and give players who don't usually dominate a chance to shine. Sounds like an idea that may be worth stealing. So, if the PCs spend a day buying equipment for their next quest, getting their armour repaired, seeing their families, and then get into the inevitable bar-room brawl, the DM may have them roll a single Diplomacy/Intimidate/whatever check, and use the results to narrate the full effects of the day's activities.)