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A 5e OGL isn't going to cause another Pathfinder scenario and here's why
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<blockquote data-quote="Jester David" data-source="post: 6432524" data-attributes="member: 37579"><p>I was thinking of the production cost side of things.</p><p></p><p>It takes time and manpower to make a book: writing the content, editing the content, laying out the content, etc. Doing two compatible games means having one author fluent in both (hard) or more likely having two authors which increases costs. The same thing applies with the editors and developers, the on-staff team who needs to learn a second ruleset well enough not to confuse very like minded terms. </p><p>And suddenly you need to layout the book twice, as monsters take up different space and the rules text takes different lengths. </p><p>That gets pricey. </p><p></p><p>When you sell a book, the initial few hundred sales (at least) all go to paying off the production costs. After that is profit. If you increase the production costs, suddenly you need to sell *more* copies to turn a profit. Just selling the same number is no longer enough. So Paizo has to be certain that selling their products as 5e conversions will attract more sales and mostly new sakes, because anyone who doesn't buy the PF version and instead buys the 5e version means less profit. </p><p>So it's much easier to do conversions as bare bones affairs with less layout and art to worry about. </p><p></p><p>Now, this doesn't apply to entirely new books. Like a potential 5e Bestiary or 5e version of the Advanced Class Guide. And Paizo could totally recycle art making the books relatively cheap to produce. But, again, the trick is finding people to write the books that know the new rules. Which means branching away from their usual batch of freelancers.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6432524, member: 37579"] I was thinking of the production cost side of things. It takes time and manpower to make a book: writing the content, editing the content, laying out the content, etc. Doing two compatible games means having one author fluent in both (hard) or more likely having two authors which increases costs. The same thing applies with the editors and developers, the on-staff team who needs to learn a second ruleset well enough not to confuse very like minded terms. And suddenly you need to layout the book twice, as monsters take up different space and the rules text takes different lengths. That gets pricey. When you sell a book, the initial few hundred sales (at least) all go to paying off the production costs. After that is profit. If you increase the production costs, suddenly you need to sell *more* copies to turn a profit. Just selling the same number is no longer enough. So Paizo has to be certain that selling their products as 5e conversions will attract more sales and mostly new sakes, because anyone who doesn't buy the PF version and instead buys the 5e version means less profit. So it's much easier to do conversions as bare bones affairs with less layout and art to worry about. Now, this doesn't apply to entirely new books. Like a potential 5e Bestiary or 5e version of the Advanced Class Guide. And Paizo could totally recycle art making the books relatively cheap to produce. But, again, the trick is finding people to write the books that know the new rules. Which means branching away from their usual batch of freelancers. [/QUOTE]
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A 5e OGL isn't going to cause another Pathfinder scenario and here's why
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