The Battle of Five Armies
A Mass-Combat Play Example Using the Mob System
This example demonstrates how large-scale battles can be resolved quickly using
mob stat blocks, morale, and leader effects—without tracking hundreds of individual creatures.
FORCES INVOLVED
Allied Armies
Men of Dale
- 2 × Human Infantry Brigade
- 1 × Human Archer Platoon
- 1 × Human Command Host
Dwarves of the Iron Hills
- 2 × Dwarven Brigade
- 1 × Dwarven Rider Cohort
- 1 × Dwarven General Host
Elves of Mirkwood
- 2 × Elven Golden Brigade (Normal Formation)
Enemy Forces
Orc & Goblin Host
- 8 × Orc War Horde (≈100 creatures each)
- 1 × Ogre + Goblin War Mob (command unit)
Reinforcements
- Round 6: Werebear Hunting Cadre (werebear + berserkers + wolves)
- Round 8: Giant Eagle Host
BATTLEFIELD ASSUMPTIONS
- Open field with broken terrain
- No fortifications
- All mobs begin outside melee range
- Elves gain one free ranged round before engagement
- All damage uses mob damage tables (DMG p.250)
- No healing affects buffer HP
ROUND 1 — MECHANICAL BREAKDOWN
Initiative (Abstracted)
- Elves (free volley)
- Orc Hordes advance
- No melee this round
Elven Opening Volley (Free Round)
Units Acting
- 2 × Elven Bow-Blademen Brigade (Normal Formation)
Targets
Each Elven Brigade:
- Uses 10-member mob damage table
- Attack bonus +5 vs AC 13
- Expected hits: ~6
- Average damage per hit: 7
Damage per brigade:
6 × 7 =
42 damage
Total damage per Orc Horde:
≈
42 buffer damage
Orc Horde Buffers:
- Start: 1,500 temp HP
- After Round 1: 1,458 temp HP each
No state changes occur (buffer still intact).
Orc Horde Advance
- All 8 Orc Hordes advance at full speed
- No attacks this round
- Ogre + Goblin War Mob advances centrally, granting morale cohesion
END OF ROUND 1 STATE
Allies
- No buffer loss
- Elves remain unengaged
- Dwarves and Men brace for impact
Orcs
- 2 hordes slightly reduced
- Momentum intact
- Morale unaffected
Narrative Rounds (Unchanged)
Round 1
The elves loose the first storm of arrows, their volleys arcing high over the allied line and tearing bloody gaps in the advancing orc ranks. The horde roars in answer and surges forward, trampling its own fallen as it closes the distance.
ROUND 2 — FIRST MELEE CLASH (MECHANICAL BREAKDOWN)
Initiative (Abstracted)
- Elves (ranged support)
- Orc Hordes & Ogre War Mob
- Allied Infantry (simultaneous clash)
This is the
first round in which melee occurs.
Engagement Lines
Allied Front Line
- 2 × Dwarven Brigade (center-left and center-right)
- 2 × Human Infantry Brigade (left and right)
Allied Support
- 2 × Elven Golden Brigade (indirect fire)
- Human Archer Platoon (rear-center)
Enemy Front
- 6 × Orc Hordes engage directly
- 2 × Orc Hordes remain in reserve
- Ogre + Goblin War Mob presses the center
Elven & Human Ranged Fire (Support Phase)
Elven Golden Brigade (Indirect Fire)
- Both elven brigades fire over allied infantry
- Targets: Orc Horde A and Orc Horde B (already wounded)
Per Elven Brigade:
- Attack bonus +5 vs AC 13
- Expected hits: ~6
- Avg damage per hit: 7
- Damage: 42 buffer damage
Total per Orc Horde:
Updated Orc Buffers:
- Horde A: 1,458 → 1,416
- Horde B: 1,458 → 1,416
Human Archer Platoon
- Fires into Orc Horde C
- 5-member mob table, Skirmish formation
Expected:
- ~2 hits × 6 damage × 0.5
- Damage: ~6 buffer damage
Orc Horde C:
Orc Melee Attacks (First Clash)
Each engaged
Orc Horde:
- Uses 10-member mob damage table
- Packed Formation (×2 damage)
- Attack bonus +5 vs:
- Dwarves AC 18
- Humans AC 16
Orcs vs Dwarven Brigades
Per Orc Horde:
- Expected hits: ~5
- Avg damage per hit: 8
- Packed multiplier ×2
Damage:
5 × 8 × 2 =
80 damage
Each Dwarven Brigade takes:
Orcs vs Human Brigades
Per Orc Horde:
- Expected hits: ~6 (lower AC)
- Avg damage per hit: 8
- Packed multiplier ×2
Damage:
6 × 8 × 2 =
96 damage
Each Human Brigade takes:
Allied Melee Attacks (Counterstroke)
Dwarven Brigades
- Attack bonus +5 vs AC 13
- Packed Formation (×2)
Expected:
- ~5 hits × 7 damage × 2
- Damage: 70 buffer damage
Each engaged Orc Horde:
Human Brigades
- Attack bonus +4 vs AC 13
- Packed Formation (×2)
Expected:
- ~6 hits × 6 damage × 2
- Damage: 72 buffer damage
Each engaged Orc Horde:
Ogre + Goblin War Mob (Center Push)
- Targets one Dwarven Brigade in the center
- Attack bonus +6 vs AC 18
Expected:
- ~4 hits × 18 damage
- Damage: ~72 buffer damage
Dwarven Center Brigade:
- Takes an additional −72 buffer
END OF ROUND 2 — STATE SUMMARY
Allied Buffers (Approximate)
Dwarven Brigades
- Start: 1,042
- After Orc attacks: −80
- After Ogre push (center only): −72
- Center Dwarves: ~890
- Other Dwarves: ~962
Human Brigades
- Start: 1,042
- After Orc attacks: −96
- All Humans: ~946
Orc Horde Buffers (Engaged Units)
Typical engaged Orc Horde:
- Start: 1,500
- Round 1 Elven fire: −42
- Round 2 Elven fire: −42
- Allied melee:
- −70 (dwarves)
- −72 (humans)
Total lost: ~226
Remaining buffer: ~1,274
No Orc Horde has lost its buffer yet, but the
attrition rate is now accelerating.
Round 3
The humans begin to bend under the weight of numbers, their formations holding but visibly straining. Elven blades flash as they step forward from their archery lines, reinforcing weak points before the orcs can exploit them.
Round 4
The ogre commander drives into the center, smashing aside defenders and rallying the horde with bellowed commands. Several allied units falter, and the battlefield begins to tilt toward the attackers.
Round 5
The fight reaches its most desperate moment as orcs press hard on every front, bodies piling high between the lines. Just as the defenders look ready to break, a deep horn echoes from the hills.
Round 6
Björnr and his war pack crash into the orc flank, berserkers howling as wolves tear into the rear ranks. The horde staggers, its momentum broken as whole sections of the line collapse in confusion.
Round 7
The battle turns chaotic as allied forces push forward for the first time, reclaiming ground lost moments before. Orc formations begin to fracture, and goblins flee from the sudden violence erupting behind them.
Round 8
A shadow passes over the field as the Giant Eagles descend, talons raking through panicked troops and scattering the horde. The ogre commander is struck amid the chaos, and the will holding the army together begins to crack.
Round 9
With their leadership faltering, entire orc mobs break and run, pursued by dwarves and men alike. Elves cut down fleeing enemies with calm precision, ensuring the rout cannot be reversed.
Round 10
The remaining orcs attempt a final stand but are overwhelmed from every side, crushed between allied infantry and descending eagles. The battlefield becomes a sea of broken weapons and abandoned banners.
Round 11
The last organized resistance collapses as goblins scatter into the wilderness and surviving orcs throw down their arms. Cheers rise from the allied host as the full scope of victory becomes clear.
Round 12
As the dust settles, the battlefield belongs to Men, Elves, and Dwarves alike, united by survival and triumph. The Battle of Five Armies ends not with silence, but with song, counted kills, and legends already being born.