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A Better Monster Manuel
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<blockquote data-quote="Upper_Krust" data-source="post: 5795765" data-attributes="member: 326"><p>Hey GM Dave! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>If I can get away with a shameless plug for a moment, this is exactly how I have designed my <strong>Vampire Bestiary</strong> book (due out in about 1-2 weeks). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>You can see something of this in the following preview:</p><p></p><p><a href="http://eternitypublishing.wordpress.com/2011/10/28/final-preview-vampire-bestiary/" target="_blank">Final Preview: Vampire Bestiary Eternity Publishing</a></p><p></p><p>However, I think before seeing the 5E rules, we cannot really know the best format for their eventual Monster Manual(s).</p><p></p><p>4E built in the framework of multiple monsters of different roles operating in tandem. That in itself was a new idea for D&D. Its also one of the reasons why the 4E Monster Manuals are not great books, because they are designed in the format mainly apeing the style of previous editions. A lot of the monsters are designed in isolation, when 4E is patently designed to work with groups of monsters. Now you can say, well, goblins, orcs and other 'social' creatures are often designed in ready made groups for 4E. But these only represent a small fraction of the Monster Manual.</p><p></p><p>As for traps and hazards, does it really infuriate the masses that a Monster Manual detailing goblins might have an example of a trap goblins like to use? Or a hazard that occurs whenever a Bulette is encountered in underground caverns? Personally I think these things spice up monster entries rather than diluting them.</p><p></p><p>The 4E mantra was to have as much of the DMs work done for it already. So that you didn't have to prebuild the dragons, you didn't need to add class levels to humanoids, etc. Surely this additional material (a trap here, a hazard there, random encounter tables etc.) is simply an extension of the idea that the DM shouldn't require multiple books to run encounters.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5795765, member: 326"] Hey GM Dave! :) If I can get away with a shameless plug for a moment, this is exactly how I have designed my [B]Vampire Bestiary[/B] book (due out in about 1-2 weeks). ;) You can see something of this in the following preview: [url=http://eternitypublishing.wordpress.com/2011/10/28/final-preview-vampire-bestiary/]Final Preview: Vampire Bestiary Eternity Publishing[/url] However, I think before seeing the 5E rules, we cannot really know the best format for their eventual Monster Manual(s). 4E built in the framework of multiple monsters of different roles operating in tandem. That in itself was a new idea for D&D. Its also one of the reasons why the 4E Monster Manuals are not great books, because they are designed in the format mainly apeing the style of previous editions. A lot of the monsters are designed in isolation, when 4E is patently designed to work with groups of monsters. Now you can say, well, goblins, orcs and other 'social' creatures are often designed in ready made groups for 4E. But these only represent a small fraction of the Monster Manual. As for traps and hazards, does it really infuriate the masses that a Monster Manual detailing goblins might have an example of a trap goblins like to use? Or a hazard that occurs whenever a Bulette is encountered in underground caverns? Personally I think these things spice up monster entries rather than diluting them. The 4E mantra was to have as much of the DMs work done for it already. So that you didn't have to prebuild the dragons, you didn't need to add class levels to humanoids, etc. Surely this additional material (a trap here, a hazard there, random encounter tables etc.) is simply an extension of the idea that the DM shouldn't require multiple books to run encounters. [/QUOTE]
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