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<blockquote data-quote="Woas" data-source="post: 5021257" data-attributes="member: 16317"><p>What self respecting person doesn't own a copy of that game? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>On a more serious note, I think the idea is cool and might work well in say a Duet style One Player - One GM game but fear that in a typical several player game, something like playing out a game of Mastermind when a character attempts to pick a lock might put too much light on that one player while the others look on an either distract or yawn.</p><p></p><p>But then again perhaps MasterMind in itself isn't the best example. A game of that can go very quickly in only a few moves or take the entire board (what is it, 15 chances?) and many minutes to complete. Unless the minigame is used as the main resolution system, elevating it to the main game basically it would seem difficult to have completely separate minigames for each scenario. Like how Dread uses a Jenga tower. The game could have easily used some sort of quick and easy dice system for the nuts n' bolts of the game for when characters were attempting actions that mostly effect themselves and the jenga tower for particular dramatic/horror/sanity situations.</p></blockquote><p></p>
[QUOTE="Woas, post: 5021257, member: 16317"] What self respecting person doesn't own a copy of that game? :p On a more serious note, I think the idea is cool and might work well in say a Duet style One Player - One GM game but fear that in a typical several player game, something like playing out a game of Mastermind when a character attempts to pick a lock might put too much light on that one player while the others look on an either distract or yawn. But then again perhaps MasterMind in itself isn't the best example. A game of that can go very quickly in only a few moves or take the entire board (what is it, 15 chances?) and many minutes to complete. Unless the minigame is used as the main resolution system, elevating it to the main game basically it would seem difficult to have completely separate minigames for each scenario. Like how Dread uses a Jenga tower. The game could have easily used some sort of quick and easy dice system for the nuts n' bolts of the game for when characters were attempting actions that mostly effect themselves and the jenga tower for particular dramatic/horror/sanity situations. [/QUOTE]
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