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D&D 5E A busy few days

MerricB

Eternal Optimist
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I’m currently fighting a cold that was creeping up on me through the past few days, so my ability to write is somewhat curtailed by my need for sleep.

It’s been a pretty hectic last few days, though. On Thursday, I played Power Grid and Strasbourg with my friends at Goodgames Ballarat – I won neither game, but both were very enjoyable. Then my car’s timing belt broke just as I was leaving to go home. 10 pm in Ballarat, needing to travel 30 km. This wasn’t good. I eventually took a fairly expensive taxi ride home. (Though worth it!)

On Friday, I spent the first part of the day getting rid of my old car – which was very, very old – then the second part of the day obtaining a new car. The people at Ballarat Toyota were very happy and by the end of the game, I was driving off in a brand new car. (I’ve been meaning to get one for the past six months; I was just forced into it by the breakdown).

Friday evening we played the second session of Lost Mine of Phandelver with my regular group. Everyone attended, and I’ll write a report on what happened as soon as I feel better.

Saturday afternoon I’d hoped to play some board games, but Goodgames was very busy due to both a Yu-Gi-Oh! Sneak peak and a Magic game day happening at the same time. Sigh. So, instead, I spent the afternoon revising my manuscript of Secrets of Neverwinter, the adventure I’ve written for this “gap” of D&D Encounters.

Then came D&D Encounters, and we had 31 players taking part. Five tables, most with five players + DM and one with six players + DM. Lee had a lot of fun with the Nothic prisoner I’d put in the adventure, who was pleading with the group (telepathically) to let it go. The session went fairly long – partly due a later start because of us waiting for the card tournaments to finish and partly because there seemed to be quite a bit of material in the adventure. It’s hard judging length when there are substantial role-playing segments!

So we were fairly late in getting to post-Encounters fun. Four tables stuck around, so we had one table of Rifts, one of D&D 5E, and two playing AD&D including my own. And I finally found a place in the campaign to stick Rob Kuntz’s Prisoners of the Maze series. That gave us 22 players in the post-Encounters games, including two players who weren’t in Encounters.

This coming week, we’ll finish off Secrets of Neverwinter, play some 5E, and possibly even get in a game of Fiasco.

It looks like we’ll continue running through all of Tyranny of Dragons; possibly the entire series in the Encounters spot (although we may have some extra-long sessions, depending on how people are enjoying it and how the DMs who run other games afterwards feel. The experienced players really want a shot at going through the entire thing.

We’ll likely still have a table of low-level games running even after we move out of the regular “encounters” levels. It may be a refuge to those who don’t like a particular story, as well as being the place to introduce new players.

Cheers!
 

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Secrets of Neverwinter follows up a couple of threads from the Neverwinter adventures and Legacy of the Crystal Shard.

The first session saw the group stopping a band of goblins attacking a market and then following their trail underground to discover an entire goblin army!

I then subverted expectations by having the second session start with the Powers That Be in Neverwinter having already dealt with the army thanks to the PC's intelligence, and instead having the PCs attacked by the sponsors of the army who were not pleased with their meddling. They then tracked them down to their lair and discovered that it was the Arcane Brotherhood behind it.

The third and final session will begin with the leader of the Arcane Brotherhood in prison and asking the PCs to find the *real* culprits behind all of this. :)

Cheers!
 

Secrets of Neverwinter follows up a couple of threads from the Neverwinter adventures and Legacy of the Crystal Shard.

The first session saw the group stopping a band of goblins attacking a market and then following their trail underground to discover an entire goblin army!

I then subverted expectations by having the second session start with the Powers That Be in Neverwinter having already dealt with the army thanks to the PC's intelligence, and instead having the PCs attacked by the sponsors of the army who were not pleased with their meddling. They then tracked them down to their lair and discovered that it was the Arcane Brotherhood behind it.

The third and final session will begin with the leader of the Arcane Brotherhood in prison and asking the PCs to find the *real* culprits behind all of this. :)

Cheers!

Nice.

I asked because I've been running a campaign in Neverwinter for a while and will also be starting another very soon. I'm always looking for ideas.... ;)
 

My gosh MerricB, you obviously have gainful employment - as you purchased a new car - but that is an amazing amount of gaming. I envy you.
 

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