billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
4e is substantially built on hit points as well, even if it does have some additional features to focus on defense - either individually or within the group. But one thing to keep in mind is that if you increase defenses (for PCs or monsters), suddenly you're making less progress against hit points and the final resolution of the encounter. I found 4e to be a dull slog and it turned out to be substantially the fault of monster hit points (there they are again) being wrong. And the relative lack of encounter ending spells left you doing what? Focusing on hit points.Many of the "problems" I've described here are more 5e problems than AD&D ones, largely due to how AD&D's rules are. But even I have to admit, many of these problems can be resolved by borrowing from 4e. Specifically having abilities or maneuvers that help allies, buff defense, or debuff enemies. As mentioned earlier, 5e is built around hit points and as much DPR to end the encounter as early as possible. I understand why. I enjoy 5e as a game. But this nagging thing in my OP? I think borrowing a bit more from 4e would have been a good thing. IMO anyway.
I think this helps illustrate how it keeps coming down to hit points. Defense may help you withstand an enemy until someone else defeats them or, what, they get tired and go home?The problem from what I’ve witnessed in 5e is that defense is only going to delay a hit, and eventually you have to pivot to offense anyways. If you have a party, you can get away with everyone being offense focused because the rules support the idea of a “the best defense is a good offense.” The opposite just isn’t true unless the DM sets up a very particular set of circumstances such as lasting against an unbeatable horde until the cavalry arrives in 4 turns. You can up the damage output of monsters to the point that it forces someone in the party to take up controlling the battlefield, healing or defense as their purpose, but you will still need someone to dish out the damage.
How do you defeat an enemy? Take out all their hit points or at least enough of them enough that they give up the fight (morale breaks and they run in order to survive). The alternative? Lean on encounter ending spells and other effects that bypass hit points.

