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A Campaign "Houserule" Idea - Armor Proficiency is based on the armor "donner" not wearer.
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<blockquote data-quote="Fanaelialae" data-source="post: 9232939" data-attributes="member: 53980"><p>I would expect the party to hire/kidnap/acquire a master armorer once they could afford plate (assuming that the fighter's heavy armor proficiency doesn't allow him to don armor for others).</p><p></p><p>Assuming the DM permits this (and doesn't soft-ban it by having the armorer charge 100k gp a day), I think it would incentivize building characters differently. Classes with heavy armor anti-synergy (barbarian, monk) would be disincentivized, while classes without heavy armor proficiency (and who don't use Dex for attack) would likely invest into Con over Dex, under the assumption that they could wear plate for free (or for a fairly negligible sum of gold). It would make mages significantly tankier, since with the Shield spell and plate they'd have a better AC than most fighters (for a few rounds a day at least) and by being able to invest into Con, their HP wouldn't be that far behind their fighter counterparts either.</p><p></p><p>It seems like a big buff to mages IMO, unless access is heavily restricted, in which case it's merely nice to have when you have it. Other classes without heavy armor proficiency might gain a modest benefit. Heavy armor wears and those with heavy armor anti-synergy see zero benefit.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9232939, member: 53980"] I would expect the party to hire/kidnap/acquire a master armorer once they could afford plate (assuming that the fighter's heavy armor proficiency doesn't allow him to don armor for others). Assuming the DM permits this (and doesn't soft-ban it by having the armorer charge 100k gp a day), I think it would incentivize building characters differently. Classes with heavy armor anti-synergy (barbarian, monk) would be disincentivized, while classes without heavy armor proficiency (and who don't use Dex for attack) would likely invest into Con over Dex, under the assumption that they could wear plate for free (or for a fairly negligible sum of gold). It would make mages significantly tankier, since with the Shield spell and plate they'd have a better AC than most fighters (for a few rounds a day at least) and by being able to invest into Con, their HP wouldn't be that far behind their fighter counterparts either. It seems like a big buff to mages IMO, unless access is heavily restricted, in which case it's merely nice to have when you have it. Other classes without heavy armor proficiency might gain a modest benefit. Heavy armor wears and those with heavy armor anti-synergy see zero benefit. [/QUOTE]
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A Campaign "Houserule" Idea - Armor Proficiency is based on the armor "donner" not wearer.
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