The Crimson Binome
Hero
The game system is only as abstract as you need it to be. You can play up the abstraction if you really want to expand your narrative possibilities, but you necessarily dispense with the inherent meaning of any action in order to do so. It's a trade-off that you could make, if you really wanted to, but which is by-no-means required.Notice particularly how the abstraction of the action economy and the abstraction of hit points interact - part of the reason why we don't need to decompose the events of the one minute round into the detail of actual manoeuvres, strikes, parries etc performed is because we are assuming that what is being achieved is the wearing down of one's enemy, until the final decisive blow is struck.
Even with one-minute rounds, you always have the option to take it as-is and say that it requires the bulk of your effort over the course of a minute in order to accomplish the task(s) inherently associated with the Attack action. You don't need to model every thrust and parry in order for actions to correlate strongly between the out-of-game and the in-game.