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A casual Pathfinder adventure? (Recruiting Closed)
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<blockquote data-quote="Rathan" data-source="post: 5545938" data-attributes="member: 1322"><p>What is your take on a Psion Rhun? I'm either thinking that or strait monk...</p><p></p><p>EDIT: How are you having us figure HP Rhun?</p><p></p><p>EDIT2: Ok this is what I got so far... hope it works for ya!</p><p></p><p>[sblock= Oakling Monk 5]</p><p>Name: Fengar Whiteoak</p><p>Race: Oakling</p><p>Class: Monk</p><p>Align: LN</p><p>Level: 5</p><p>XP:</p><p>XP^:</p><p></p><p>Str 18 +4 (5 Points, +2 Racial, +2 Enhancement)</p><p>Dex 14 +2 (5 Points)</p><p>Con 14 +2 (5 Points)</p><p>Int 13 +1 (3 Points) </p><p>Wis 18 +4 (5 Points, +2 Racial, +2 Enhancement)</p><p>Cha 7 -2 (+1 Points, -2 Racial)</p><p></p><p>Speed: 40 ft (30 Base, +10 Class)</p><p>BAB: +3</p><p>HP: 42 (8 + 24 + 10 [Con Mod])</p><p>AC: 18 [20] (10 Base, +2 Dex, +3 Wis, +1 Dodge, +1 Class, +1 Deflection) [+2 Natural when at Half Max HP or less]</p><p>Init: +2 (+2 Dex)</p><p>Ki Pool: 8 (1/2 Monk Lvl, +4 Wis Mod, +2 Feat)</p><p></p><p>Attacks</p><p>Unarmed Strike: +8 to attk [+4 Str, +3 BAB, +1 WF], 1d8+4 dmg</p><p>Flurry of Blows [Unarmed Strike] +10/+10 [+5 Level, +4 Str, +1 WF] to attk, 1d8+4 dmg</p><p>Unarmed Strike [Disarm] +11 to Attack</p><p>Combat Maneuver Bonus: +9 [+5 (Level), +4 (Str)]</p><p></p><p>Saves</p><p>Fort: +6 (4 Base, +2 Con)</p><p>Refl: +6 (4 Base, +2 Dex)</p><p>Will: +8 (4 Base, +4 Wis)</p><p>Combat Maneuver Defense: 19 [10 Base, +3 (BaB), +4 (Str), +2 (Dex)]</p><p></p><p>Racial/Special Abilities: </p><p>Oakling: +2 Str, +2 Wis, -2 Cha, Humaniod Plant, Protective Sap (+2 Nat AC when at half HP or Lower), Root Footed (Stand from Prone as Swift Action), Sun Heal (Sunlight conditions, can heal 2x level dmg 1/day)</p><p>Monk: Bonus Feats x2, Flurry of Blows, Stunning Fist (5/day), Unarmed Strike, Evasion, Fast Movement, Maneuver Training, Still Mind, Ki Pool (6 Points, Overcomes Magic DR w/ Attacks), Slow Fall 20 ft, High Jump, Purity of Body</p><p></p><p>Languages: Common, Oakling, Sylvan </p><p></p><p>Skills: ([4+1 Int]x4 1st, [4+1 Int]x4 2nd-5th]) 40 Total, Max 5 Ranks</p><p>Acrobatics (Dex) +9 (4 Ranks, +2 Dex, +3 Class)</p><p>Climb (Str) +10 (3 Ranks, +4 Str, +3 Class)</p><p>Escape Artist (Dex) +8 (3 Ranks, +2 Dex, +3 Class)</p><p>Heal (Wis) +8 (4 Ranks, +4 Wis)</p><p>Knowledge [History] (Int) +9 (5 Ranks, +1 Int, +3 Class) </p><p>Linguistics (Int) +6 (5 Ranks, +1 Int) [Vendii, Eldaran, Draconic, Abyssal, Celestial]</p><p>Perception (Wis) +12 (5 Ranks, +4 Wis, +3 Class)</p><p>Sense Motive (Wis) +12 (5 Ranks, +4 Wis, +3 Class)</p><p>Stealth (Dex) +9 (4 Ranks, +2 Dex, +3 Class)</p><p>Swim (Str) +9 (2 Ranks, +4 Str, +3 Class)</p><p></p><p>Feats</p><p>Improved Unarmed Strike (Always considered armed, 1d8 for monk, No AoO)</p><p>1st: Combat Expertise (Trade Attack for AC)</p><p>Monk1: Dodge (+1 Dodge Bns to AC)</p><p>Monk2: Scorpion Style (Reduce Opponents Move to 5 Feet, DC 15 Fort Save)</p><p>3rd: Weapon Focus (Unarmed Strike)</p><p>5th: Extra Ki (2 Extra Ki to Ki Pool)</p><p></p><p>Eqipment: 500 sp</p><p>Belt of Giant Str (+2) 4,000 sp</p><p>Ring of Protection (+1) 2,000 sp</p><p>Headband of Inspired Wisdom (+2) 4,000 sp[/sblock]</p><p></p><p>The woods have been his home and his training ground for decades now. Here he has learned the rules of nature and the land about him and in the ways of peace, patience, and even in combat from his mentor there as well. Fengar is a mostly level-headed oakling, taking his time to think on things most times before acting as his training as taught him to do. There are few things that really get much emotion from him, save for destruction of the forests he has most obvious ties to due to his racial advantages. </p><p></p><p>Recently Fengar has furthered himself in his training enough that his mentor has sent to out among the forest, and from there, where ever his quest will take him for enlightenment. His task is to explore others outside his comfort zone while still maintaining patience, find a quest or purpose and stick with it to learn determination, and to learn one thing about himself flawed and overcome to learn humbleness. </p><p></p><p>Fengar moves from the comfort of his forest home and training grounds to find enlightenment and to make his mentor proud....</p></blockquote><p></p>
[QUOTE="Rathan, post: 5545938, member: 1322"] What is your take on a Psion Rhun? I'm either thinking that or strait monk... EDIT: How are you having us figure HP Rhun? EDIT2: Ok this is what I got so far... hope it works for ya! [sblock= Oakling Monk 5] Name: Fengar Whiteoak Race: Oakling Class: Monk Align: LN Level: 5 XP: XP^: Str 18 +4 (5 Points, +2 Racial, +2 Enhancement) Dex 14 +2 (5 Points) Con 14 +2 (5 Points) Int 13 +1 (3 Points) Wis 18 +4 (5 Points, +2 Racial, +2 Enhancement) Cha 7 -2 (+1 Points, -2 Racial) Speed: 40 ft (30 Base, +10 Class) BAB: +3 HP: 42 (8 + 24 + 10 [Con Mod]) AC: 18 [20] (10 Base, +2 Dex, +3 Wis, +1 Dodge, +1 Class, +1 Deflection) [+2 Natural when at Half Max HP or less] Init: +2 (+2 Dex) Ki Pool: 8 (1/2 Monk Lvl, +4 Wis Mod, +2 Feat) Attacks Unarmed Strike: +8 to attk [+4 Str, +3 BAB, +1 WF], 1d8+4 dmg Flurry of Blows [Unarmed Strike] +10/+10 [+5 Level, +4 Str, +1 WF] to attk, 1d8+4 dmg Unarmed Strike [Disarm] +11 to Attack Combat Maneuver Bonus: +9 [+5 (Level), +4 (Str)] Saves Fort: +6 (4 Base, +2 Con) Refl: +6 (4 Base, +2 Dex) Will: +8 (4 Base, +4 Wis) Combat Maneuver Defense: 19 [10 Base, +3 (BaB), +4 (Str), +2 (Dex)] Racial/Special Abilities: Oakling: +2 Str, +2 Wis, -2 Cha, Humaniod Plant, Protective Sap (+2 Nat AC when at half HP or Lower), Root Footed (Stand from Prone as Swift Action), Sun Heal (Sunlight conditions, can heal 2x level dmg 1/day) Monk: Bonus Feats x2, Flurry of Blows, Stunning Fist (5/day), Unarmed Strike, Evasion, Fast Movement, Maneuver Training, Still Mind, Ki Pool (6 Points, Overcomes Magic DR w/ Attacks), Slow Fall 20 ft, High Jump, Purity of Body Languages: Common, Oakling, Sylvan Skills: ([4+1 Int]x4 1st, [4+1 Int]x4 2nd-5th]) 40 Total, Max 5 Ranks Acrobatics (Dex) +9 (4 Ranks, +2 Dex, +3 Class) Climb (Str) +10 (3 Ranks, +4 Str, +3 Class) Escape Artist (Dex) +8 (3 Ranks, +2 Dex, +3 Class) Heal (Wis) +8 (4 Ranks, +4 Wis) Knowledge [History] (Int) +9 (5 Ranks, +1 Int, +3 Class) Linguistics (Int) +6 (5 Ranks, +1 Int) [Vendii, Eldaran, Draconic, Abyssal, Celestial] Perception (Wis) +12 (5 Ranks, +4 Wis, +3 Class) Sense Motive (Wis) +12 (5 Ranks, +4 Wis, +3 Class) Stealth (Dex) +9 (4 Ranks, +2 Dex, +3 Class) Swim (Str) +9 (2 Ranks, +4 Str, +3 Class) Feats Improved Unarmed Strike (Always considered armed, 1d8 for monk, No AoO) 1st: Combat Expertise (Trade Attack for AC) Monk1: Dodge (+1 Dodge Bns to AC) Monk2: Scorpion Style (Reduce Opponents Move to 5 Feet, DC 15 Fort Save) 3rd: Weapon Focus (Unarmed Strike) 5th: Extra Ki (2 Extra Ki to Ki Pool) Eqipment: 500 sp Belt of Giant Str (+2) 4,000 sp Ring of Protection (+1) 2,000 sp Headband of Inspired Wisdom (+2) 4,000 sp[/sblock] The woods have been his home and his training ground for decades now. Here he has learned the rules of nature and the land about him and in the ways of peace, patience, and even in combat from his mentor there as well. Fengar is a mostly level-headed oakling, taking his time to think on things most times before acting as his training as taught him to do. There are few things that really get much emotion from him, save for destruction of the forests he has most obvious ties to due to his racial advantages. Recently Fengar has furthered himself in his training enough that his mentor has sent to out among the forest, and from there, where ever his quest will take him for enlightenment. His task is to explore others outside his comfort zone while still maintaining patience, find a quest or purpose and stick with it to learn determination, and to learn one thing about himself flawed and overcome to learn humbleness. Fengar moves from the comfort of his forest home and training grounds to find enlightenment and to make his mentor proud.... [/QUOTE]
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