A casual Pathfinder adventure? (Recruiting Closed)

Rhun

Villager
So, in an effort to get me more up to speed with the changes in the Pathfinder rules (which I've played as a player, but never DMed), I'm planning on running a short-medium length adventure, adapted from an old Dungeon magazine. This would be a very casual and probably slow running game, as I don't plan on ending the three other D&D games I am DMing here. I wouldn't really expect my players to post any more than 2-3 times a week. I may post more often than that, though during combat I would expect each round to take near a week to complete, depending on how quickly players post their character's actions.

The adventure would involve elements of both dungeon crawling and wilderness exploration. There will be combat, but many of the combat encounters can be avoided using stealth, wits, or by finding diplomatic solutions.

Characters would be of 5th level, and I'd only be allowing the Pathfinder SRD as a source...so if it isn't in the SRD, we won't be using it. Point buy, most likely (though I'm thinking somewhat randomly generated...like 18 + 1d4 point buy). And I will be limiting the game to 5 players...so I'd like to have at least the 4 "primary roles" filled.

So, who all is interested? If so, I'd like you to post a potential a character concept. Not a full character at this time. This won't be first come, first serve. However, I am not going to budge on the 5 player limit for this game...so if I don't select your PC when we get to the recruiting stage, please don't take offense. :)
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
I am interested, but if there is another who would fill slot 5, then that person can have it. Just don't want to be a game hawg.
 

Binder Fred

3 rings to bind them all!
What would the starting situation be like, Rhun? Major themes of the campaign (undead, tombs, faeries, etc)?
 

Rathan

Villager
This would be my first jaunt into PF Rhun but I've never played in one of your games before... only played at your side as a player.... I'd love to give it a shot... but if you would post the SRD hyperlink here that'd be nice.. or if you're not allowed... at least PM it to me!
 

Shayuri

Villager
I too am trying to build my Pathfinder skillz.

I'm interested. I've got my eyes either on a Witch, Oracle, or Summoner.

Thems my most interested classes. :)

I could be persuaded to do a sorceror too though.
 

Rhun

Villager
What would the starting situation be like, Rhun? Major themes of the campaign (undead, tombs, faeries, etc)?
No undead, actually. Major themes would be exploration and problem solving.

This would be my first jaunt into PF Rhun but I've never played in one of your games before... only played at your side as a player.... I'd love to give it a shot... but if you would post the SRD hyperlink here that'd be nice.. or if you're not allowed... at least PM it to me!
This is the SRD that I use.

I too am trying to build my Pathfinder skillz.

I'm interested. I've got my eyes either on a Witch, Oracle, or Summoner.

Thems my most interested classes. :)

I could be persuaded to do a sorceror too though.
I believe these are all in the SRD, so any of them would work. Although, a Summoner might pose problems. Let me think on this one and get back to you.
 

Rathan

Villager
What is your take on a Psion Rhun? I'm either thinking that or strait monk...

EDIT: How are you having us figure HP Rhun?

EDIT2: Ok this is what I got so far... hope it works for ya!

[sblock= Oakling Monk 5]
Name: Fengar Whiteoak
Race: Oakling
Class: Monk
Align: LN
Level: 5
XP:
XP^:

Str 18 +4 (5 Points, +2 Racial, +2 Enhancement)
Dex 14 +2 (5 Points)
Con 14 +2 (5 Points)
Int 13 +1 (3 Points)
Wis 18 +4 (5 Points, +2 Racial, +2 Enhancement)
Cha 7 -2 (+1 Points, -2 Racial)

Speed: 40 ft (30 Base, +10 Class)
BAB: +3
HP: 42 (8 + 24 + 10 [Con Mod])
AC: 18 [20] (10 Base, +2 Dex, +3 Wis, +1 Dodge, +1 Class, +1 Deflection) [+2 Natural when at Half Max HP or less]
Init: +2 (+2 Dex)
Ki Pool: 8 (1/2 Monk Lvl, +4 Wis Mod, +2 Feat)

Attacks
Unarmed Strike: +8 to attk [+4 Str, +3 BAB, +1 WF], 1d8+4 dmg
Flurry of Blows [Unarmed Strike] +10/+10 [+5 Level, +4 Str, +1 WF] to attk, 1d8+4 dmg
Unarmed Strike [Disarm] +11 to Attack
Combat Maneuver Bonus: +9 [+5 (Level), +4 (Str)]

Saves
Fort: +6 (4 Base, +2 Con)
Refl: +6 (4 Base, +2 Dex)
Will: +8 (4 Base, +4 Wis)
Combat Maneuver Defense: 19 [10 Base, +3 (BaB), +4 (Str), +2 (Dex)]

Racial/Special Abilities:
Oakling: +2 Str, +2 Wis, -2 Cha, Humaniod Plant, Protective Sap (+2 Nat AC when at half HP or Lower), Root Footed (Stand from Prone as Swift Action), Sun Heal (Sunlight conditions, can heal 2x level dmg 1/day)
Monk: Bonus Feats x2, Flurry of Blows, Stunning Fist (5/day), Unarmed Strike, Evasion, Fast Movement, Maneuver Training, Still Mind, Ki Pool (6 Points, Overcomes Magic DR w/ Attacks), Slow Fall 20 ft, High Jump, Purity of Body

Languages: Common, Oakling, Sylvan

Skills: ([4+1 Int]x4 1st, [4+1 Int]x4 2nd-5th]) 40 Total, Max 5 Ranks
Acrobatics (Dex) +9 (4 Ranks, +2 Dex, +3 Class)
Climb (Str) +10 (3 Ranks, +4 Str, +3 Class)
Escape Artist (Dex) +8 (3 Ranks, +2 Dex, +3 Class)
Heal (Wis) +8 (4 Ranks, +4 Wis)
Knowledge [History] (Int) +9 (5 Ranks, +1 Int, +3 Class)
Linguistics (Int) +6 (5 Ranks, +1 Int) [Vendii, Eldaran, Draconic, Abyssal, Celestial]
Perception (Wis) +12 (5 Ranks, +4 Wis, +3 Class)
Sense Motive (Wis) +12 (5 Ranks, +4 Wis, +3 Class)
Stealth (Dex) +9 (4 Ranks, +2 Dex, +3 Class)
Swim (Str) +9 (2 Ranks, +4 Str, +3 Class)

Feats
Improved Unarmed Strike (Always considered armed, 1d8 for monk, No AoO)
1st: Combat Expertise (Trade Attack for AC)
Monk1: Dodge (+1 Dodge Bns to AC)
Monk2: Scorpion Style (Reduce Opponents Move to 5 Feet, DC 15 Fort Save)
3rd: Weapon Focus (Unarmed Strike)
5th: Extra Ki (2 Extra Ki to Ki Pool)

Eqipment: 500 sp
Belt of Giant Str (+2) 4,000 sp
Ring of Protection (+1) 2,000 sp
Headband of Inspired Wisdom (+2) 4,000 sp[/sblock]

The woods have been his home and his training ground for decades now. Here he has learned the rules of nature and the land about him and in the ways of peace, patience, and even in combat from his mentor there as well. Fengar is a mostly level-headed oakling, taking his time to think on things most times before acting as his training as taught him to do. There are few things that really get much emotion from him, save for destruction of the forests he has most obvious ties to due to his racial advantages.

Recently Fengar has furthered himself in his training enough that his mentor has sent to out among the forest, and from there, where ever his quest will take him for enlightenment. His task is to explore others outside his comfort zone while still maintaining patience, find a quest or purpose and stick with it to learn determination, and to learn one thing about himself flawed and overcome to learn humbleness.

Fengar moves from the comfort of his forest home and training grounds to find enlightenment and to make his mentor proud....
 
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jkason

Villager
Interested. :) Don't have any specific concepts in mind at the moment. Probably depend on what others are leaning toward; might try to fill in the blanks, as it were.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Interested. :) Don't have any specific concepts in mind at the moment. Probably depend on what others are leaning toward; might try to fill in the blanks, as it were.
that would make two of us. heeeyyyyy: wonder twin powers! activate!! (Just kidding-reeeely)
 

Fenris

Villager
Rhun,
I would be interested. Seeing as you have 5 though, consider me first Alt (and Scott, I am deferring to your higher ranking for a spot).
 

Binder Fred

3 rings to bind them all!
Rhun, I'd like to present you CAULDRON OF FOG-HILL, a halfling "alchemist" (Re-skinned Sorceror 3/Ranger 2) and his riding dog (a great-dane 2/dobberman 1 mix ;)).

[sblock=Intro]Adventurers and normal folk gathered around the brightly dancing flames, each seeking to outdo the other in the telling of tales of all kind, both true and imagined. A green-eyed kilted halfling, sitting in the lap of a huge white dog, tolds of barrow-wights, misty morns and endless hills, of sea-side caves and gossamer fairies, all in precise, wistful tones. When some doubted him, he grinned and demonstrated the eerily radiant fluid which could be made from the wings of the latter...[/sblock][sblock=Quick background]Born to the dog-ridding halfling clan of the eastern Fog-Hill, Cauldron, then Cade Goodleaf, was the kind of child who tears everything apart (insects included) to see how they work. As is typical, he'd also have a much harder time putting them together again afterwards (insects included). This has blossomed into a passion for exploring and, more importantly, exposing the underlying gears of creation, a passion he and his family parlayed into an apprentiship with master Tetrachlorosilicate - Theseus for short - the red-bearded human alchemist living up on well-named Blast Hill.

Cauldron is now a journeyman alchemist, seeking a long list of rare ingredients for himself and his master, gold to eventually establish his own lab (AND hire assistants to do the grudgework) and, of course, any lost knowledge of a "scientific"/alchemichal/magical nature. He also engages in "social improvements" whenever he gets the chance, but that's purely for fun. ;)[/sblock][sblock=Power explanation]I never quite managed to connect with the Alchemist as presented in the APG (shame too, as that was the main reason I bought the book), so how about this?

I'm thinking Cauldron's power are mechanicaly identical to a a classic sorceror. The only difference is in the fluff : namely the special effects of his spells are represented by the tossing of vials filled with acid/oil/sleep gas/phosphorescent liquid/exploding powder at his targets. He creates a new batch of these each day after his 8 hour rest, representing his daily supply of spells. For obvious safety reasons, he carries the prepared alchemical substances in rune-warded shatterproof metal flasks that can only be opened by himself. To "cast a spell", he opens a flask, pours/transfers the content to a glass or clay vial and then tosses it (this series of actions represents the actual casting of the spell).

Example: Sleep would be a chloroform-like gas. Light is a yellowish liquid that glows when exposed to air (ground-up fairy wings :eek:). Etc.

Meanwhile, I'm thinking his strictly "Ranger" powers (Track, Favored Ennemy bonus, Animal Empathy) come mostly from his partnership with his dog (snifing tracks, growling when goblins are near, barking to intimidate a hostile animal/guide the lost sheep, etc).

What do you think? Doable?[/sblock]
 
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Rhun

Villager
Rhun,
I would be interested. Seeing as you have 5 though, consider me first Alt (and Scott, I am deferring to your higher ranking for a spot).
As noted, this isn't going to be first come first serve, so if you have an idea of what you want to play...let me know.
 

Shayuri

Villager
Oracles make exceptionally good healers. Witches make 'okay' healers.

I can probably fulfill that role regardless of which I choose...though I'm leaning Oracle right now.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Tankity tankity tankity for me then!

Fighter 5 human, Thought Expiration

features:

human

fighter:

Shattering Strike (Ex)- +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects.

Overhand Chop (Ex)- reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1

weapon training 1- +1 bonus on attack and damage (As the fighter class feature, but the bonuses only apply when wielding two-handed melee weapons.)

budget: 10,500 gp
Great Axe +1 4320 gp 12.0 lb
Chain mail +2 4250 ? gp 30 lb

feats:

Human- weapon focus
cl 1- power attack
Fgtr 1- cleave
cl 2- Improved sunder
fighter 2- Point Blank shot
cl 3- Precise shot
fgtr 4-weapon specialization
cl 5- Greater cleave
***fgtr 6- gtr sunder***

Traits


skills:
points: 5*2 (fighter)+5*1 (fav class)+5*1(human)

[sblock=Two-Handed Fighter]-

Some fighters focus their efforts on finding the biggest, heaviest, most imposing weapon they can find and training to manage and harness the weight of their massive weapons for maximum impact. These fighting school benefits only apply when using two-handed weapons.

Shattering Strike (Ex)

At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd.

This ability replaces Bravery.

Overhand Chop (Ex)

a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus

This ability replaces Armor Training 1.

Weapon Training (Ex)

As the fighter class feature, but the bonuses only apply when wielding two-handed melee weapons.

This ability replaces Weapon Training 1, 2, 3 and 4.
Backswing (Ex)

At 7th level, when a two-handed fighter makes a full-attack with a two-handed weapon, he adds double his Strength bonus on damage rolls for all attacks after the first.

This ability replaces Armor Training 2.
Piledriver (Ex)

At 11th level, as a standard action, a two-handed fighter can make a single melee attack with a two-handed weapon. If the attack hits, he may make a bull rush or trip combat maneuver against the target of his attack as a free action that does not provoke an attack of opportunity.

This ability replaces Armor Training 3.
Greater Power Attack (Ex)

At 15th level, when using Power Attack with a two-handed melee weapon, the bonus damage from Power Attack is doubled (+100%) instead of increased by half (+50%).

This ability replaces Armor Training 4.
Devastating Blow (Ex)

At 19th level, as a standard action, a two-handed fighter may make a single melee attack with a two-handed weapon at a –5 penalty. If the attack hits, it is treated as a critical threat. Special weapon abilities that activate only on a critical hit do not activate if this critical hit is confirmed.

This ability replaces Armor Mastery.

[/sblock]
 
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Walking Dad

Villager
If Shayuri chooses the Witch, a Paladin could give some extra healing capabilities.

I like Paladins. Will most likely try out a variant from the APG (they are all on the SRD).
 

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