die_kluge said:One more thing, I will pay cash money for a random memorized spell lists for all kinds of characters at every level.
So, like make a bard at 1st level, and write down what his spells are. And the same bard at level 2, all the way up to 20. And provide a theme - "This bard specializes in clerical magic, and defensive spells", or "this bard focuses on illusionary spells". Clerics (of various gods, and alignments..), sorcerers - you could get creative here, with so many ways to specialize, like "ice" sorcerers, or enchantment sorcerers, or "fire" sorcerers, or any number of combinations; rangers, paladins, druids, you get the idea. I could have used that last game when I needed the spell list of a couple of mummy priests. I decided at the last minute that I would make them priests, and so I just had to kind of guess what their spell list might look like. I pulled it off.... ok..., but if I had this little puppy, I'd been all set. CMG Mark, this sounds like something right up your alley. Get cracking on this!
Either/or. To be honest, I'm quite happy with B&W maps - and to be honest, they are the most useful on the DM's utility side of things. For example, I'm quite distressed over Dungeon Magazine's use of full-color, especially with the maps. That *drastically* reduces the maps' utility for the already over-worked, harried DM.Cergorach said:I've got a question about those maps people say they want (especially that skyscraper), do you want them in color, in greys, in B&W, or all the above?
A variety is nice, actually. I'd like futuristic 100+ floor skyscrapers (my preference), modern 50-floor towers, squat 10-floor buildings, etc. One wouldn't be enough. (And not *every* floor needs an individual map - the neat thing about modern/futuristic structures is it's modularity. Many floors are the same, so a map could give one layout for "Floor 5-25, 28-62, etc). Then map the "special" floors (lobby, underground parking, 26th floor cafe, 65th floor docking bay, 124th-130th floor unique offices and penthouses, etc).How big would that skyscraper have to be (number of floors & outside dimensions)?
Flyspeck23 said:I'm all with you on this count, jester47.
Take the Racial Modifiers Table (140 kb PDF) as an example - is that the kind of stuff you're looking for? (It's a fully usable preview - the finished version will add many more species, and will first appear as a bonus to On Nation Building). Similar charts and tables are planned - for example more NPC tables (previews coming soon, and the finished tables are again first published as an add-on to On Nation Building).
The Complete Spell Cards (available at RPG Now) could serve a similar purpose: looking for spells your NPC might wield? Don't search the book, just take a look at the cards, which you could then use at the gaming table (no more memorizing the spells or even copying the rules). Heck, you could even draw cards at random for each spell level... (although you're likely to redraw some, this would nevertheless cut the NPC design process short).
The SRD 3.5 Handouts could help you make the chance from 3.0 to 3.5 without explaining the rules to the players - just print out the handouts (or send them the PDFs), and they can read the rules for themselves. This of course won't help you preparing, but it can still help you manage your time
Furthermore, did I mention On Monstrous Villains? An upcoming book full of... well, monstrous villains. Background, stats, headquarter & henchmen (if any), advice on how to incorporate them into your campaign.
Hope that helped![]()
Flyspeck23 said:I'm all with you on this count, jester47.
Take the Racial Modifiers Table (140 kb PDF) as an example - is that the kind of stuff you're looking for? (It's a fully usable preview - the finished version will add many more species, and will first appear as a bonus to On Nation Building). Similar charts and tables are planned - for example more NPC tables (previews coming soon, and the finished tables are again first published as an add-on to On Nation Building).
The Complete Spell Cards (available at RPG Now) could serve a similar purpose: looking for spells your NPC might wield? Don't search the book, just take a look at the cards, which you could then use at the gaming table (no more memorizing the spells or even copying the rules). Heck, you could even draw cards at random for each spell level... (although you're likely to redraw some, this would nevertheless cut the NPC design process short).
The SRD 3.5 Handouts could help you make the chance from 3.0 to 3.5 without explaining the rules to the players - just print out the handouts (or send them the PDFs), and they can read the rules for themselves. This of course won't help you preparing, but it can still help you manage your time
Furthermore, did I mention On Monstrous Villains? An upcoming book full of... well, monstrous villains. Background, stats, headquarter & henchmen (if any), advice on how to incorporate them into your campaign.
Hope that helped![]()