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*Pathfinder & Starfinder
A Chang-xiao-bang/Dai-so-jo prestige class?
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<blockquote data-quote="Celebrim" data-source="post: 3386248" data-attributes="member: 4937"><p>Ok, brain storming up some staff related feats.</p><p></p><p>Staff Mastery</p><p>You've become a true master of the quarterstaff</p><p>Prerequisites: Weapon Focus (Staff), BAB +1, Dex 11</p><p>Benefit: When wielding the quarterstaff, you can also use it to make trip attacks. If you are tripped during your own trip attempt, you can drop the staff to avoid being tripped. You get a +2 bonus on opposed attack rolls made to disarm an enemy (including the opposed attack roll to avoid being disarmed if such an attempt fails). </p><p></p><p>Long Style</p><p>You're expertise with the staff lets you use its length to your best advantage.</p><p>Prerequisite: Medium size or larger, Weapon Focus (Staff), BAB +1, Dex 13</p><p>Benefit: You can switch between wielding the quarterstaff as a two-handed reach weapon and a double weapon once per round as a free action. </p><p>Normal: Switching between wielding the quarterstaff as a reach or non-reach weapon requires a move action.</p><p></p><p>Center of the Forest</p><p>Prerequisite: Medium size or larger, Long Style, Weapon Focus (Staff), BAB +3, Dex 13, 3 ranks Jump, 3 ranks Tumble</p><p>Benefit: You now threaten both adjacent and reach squares when wielding a staff.</p><p>Normal: You must threaten either reach or non-reach squares depending on how you last wielded the staff.</p><p></p><p>Great Leverage</p><p>Prequisite: Medium size or larger, Long Style, Power Attack, Weapon Focus (Staff), BAB +3, Str 13, Dex 13</p><p>Benefit: When wielding the staff as a double weapon, all your attacks with either hand are treated as attacks with a two-handed weapon for the purpose of calculating the bonus to damage due to strength.</p><p></p><p>Wooden Walls</p><p>Prerequisite: Combat Expertise, Staff Mastery, Weapon Focus (Staff), BAB +4, Dex 11, Int 13</p><p>Benefit: When wielding the staff, you gain a bonus to your shield AC versus melee attacks equal to your BAB/4.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3386248, member: 4937"] Ok, brain storming up some staff related feats. Staff Mastery You've become a true master of the quarterstaff Prerequisites: Weapon Focus (Staff), BAB +1, Dex 11 Benefit: When wielding the quarterstaff, you can also use it to make trip attacks. If you are tripped during your own trip attempt, you can drop the staff to avoid being tripped. You get a +2 bonus on opposed attack rolls made to disarm an enemy (including the opposed attack roll to avoid being disarmed if such an attempt fails). Long Style You're expertise with the staff lets you use its length to your best advantage. Prerequisite: Medium size or larger, Weapon Focus (Staff), BAB +1, Dex 13 Benefit: You can switch between wielding the quarterstaff as a two-handed reach weapon and a double weapon once per round as a free action. Normal: Switching between wielding the quarterstaff as a reach or non-reach weapon requires a move action. Center of the Forest Prerequisite: Medium size or larger, Long Style, Weapon Focus (Staff), BAB +3, Dex 13, 3 ranks Jump, 3 ranks Tumble Benefit: You now threaten both adjacent and reach squares when wielding a staff. Normal: You must threaten either reach or non-reach squares depending on how you last wielded the staff. Great Leverage Prequisite: Medium size or larger, Long Style, Power Attack, Weapon Focus (Staff), BAB +3, Str 13, Dex 13 Benefit: When wielding the staff as a double weapon, all your attacks with either hand are treated as attacks with a two-handed weapon for the purpose of calculating the bonus to damage due to strength. Wooden Walls Prerequisite: Combat Expertise, Staff Mastery, Weapon Focus (Staff), BAB +4, Dex 11, Int 13 Benefit: When wielding the staff, you gain a bonus to your shield AC versus melee attacks equal to your BAB/4. [/QUOTE]
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A Chang-xiao-bang/Dai-so-jo prestige class?
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