Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Chang-xiao-bang/Dai-so-jo prestige class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3387060" data-attributes="member: 4937"><p>Yes, it could. Which is why tall people have a mechanical advantage when throwing a ball or a flying disk or whatever. But most peoples arm's aren't 6-8' long. Are you suggesting that a lever doesn't generate mechanical advantage?</p><p></p><p></p><p></p><p>Alot of people are very confused about the physics of this, and you get alot of myths about. When swung, a flail gains no extra momentum compared to solid object of the same length and weight. In fact, in practice when used in this manner a flexible object tends to impart less kinetic energy than solid object because the moment of inertia is smaller (something that eastern martials arts tend to ignore). It bounces rather than pushes. The way you can generate extra momentum with a flexible object is to transfer all of the motion of the longer object into smaller arc usually with a whip like motion. The problem is that a sufficiently heavy flail is very difficult to whip, and one that must be swung in a circle to gain momentum will be too clumsy in an actual fight. </p><p></p><p>I've never been convinced that a flail does appreciably more damage than a mace of the same general construction. Alot of the advantages of a flail don't really translate so well:</p><p></p><ul> <li data-xf-list-type="ul"> The haft does not splinter or break when you misstrike. Anyone that has driven piles or split wood knows what I'm talking about.</li> <li data-xf-list-type="ul"> It is more difficult to parry and defend against a flail than a mace like weapon. In particular, parrying it badly provides that whipping action which is otherwise so difficult to perform.</li> <li data-xf-list-type="ul"> The shock of impact is not transmitted to your hand, making the weapon easier to keep hold of.</li> </ul></blockquote><p></p>
[QUOTE="Celebrim, post: 3387060, member: 4937"] Yes, it could. Which is why tall people have a mechanical advantage when throwing a ball or a flying disk or whatever. But most peoples arm's aren't 6-8' long. Are you suggesting that a lever doesn't generate mechanical advantage? Alot of people are very confused about the physics of this, and you get alot of myths about. When swung, a flail gains no extra momentum compared to solid object of the same length and weight. In fact, in practice when used in this manner a flexible object tends to impart less kinetic energy than solid object because the moment of inertia is smaller (something that eastern martials arts tend to ignore). It bounces rather than pushes. The way you can generate extra momentum with a flexible object is to transfer all of the motion of the longer object into smaller arc usually with a whip like motion. The problem is that a sufficiently heavy flail is very difficult to whip, and one that must be swung in a circle to gain momentum will be too clumsy in an actual fight. I've never been convinced that a flail does appreciably more damage than a mace of the same general construction. Alot of the advantages of a flail don't really translate so well: [LIST] [*] The haft does not splinter or break when you misstrike. Anyone that has driven piles or split wood knows what I'm talking about. [*] It is more difficult to parry and defend against a flail than a mace like weapon. In particular, parrying it badly provides that whipping action which is otherwise so difficult to perform. [*] The shock of impact is not transmitted to your hand, making the weapon easier to keep hold of. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Chang-xiao-bang/Dai-so-jo prestige class?
Top