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General Tabletop Discussion
*Pathfinder & Starfinder
A Chang-xiao-bang/Dai-so-jo prestige class?
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<blockquote data-quote="Celebrim" data-source="post: 3387629" data-attributes="member: 4937"><p>Somewhat. Metal is less elastic than wood and so less of the force goes to deforming the wood, and more of the force is transfered to the target. But wood is still sufficiently inelastic, and it will still bash your brains out just fine (how it reacts to hitting a peice of metal is probably more of an issue). Even more to the point, metal is denser and you can shape it to have these spiky parts, which causes the force to effect a smaller area which can increase effective the shearing force.</p><p></p><p></p><p></p><p>The great irony of this is that I don't have prestige classes in my game (I think that they are dumb), don't have monk classed characters in my game (I think that they are dumb), and tend to be rather skeptical of and sometimes downright dismissive of eastern martial arts - particularly kung fu and karate (Again...). Additionally, I'm skeptical of your plan because I thought that the 'Monk' class already was inspired by the Shaolin of fiction (being semi-magical and all), and it sounds to me like your plan is to just create an 'uber monk' with more monk fighting goodness than the monk and effectively more fighting feats than the fighter. Moreover, whenever I see combat that looks graceful and elegant, or at least graceful and elegant in the way that eastern martial arts are usually presented, I tend to see it as a dance art - not a combat art - that would get you killed if you actually tried it in battle. So, I'm about the last person to help you accomplish your goals.</p><p></p><p>On the other hand, I'm a martial art fanatic if by martial arts you mean 'things actually used in combat', I don't mind helping people smith rules, and I'll gladly brainstorm flavorable weapon feats that you can hook together into some sort of inflexible chain of prestige class abilities.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3387629, member: 4937"] Somewhat. Metal is less elastic than wood and so less of the force goes to deforming the wood, and more of the force is transfered to the target. But wood is still sufficiently inelastic, and it will still bash your brains out just fine (how it reacts to hitting a peice of metal is probably more of an issue). Even more to the point, metal is denser and you can shape it to have these spiky parts, which causes the force to effect a smaller area which can increase effective the shearing force. The great irony of this is that I don't have prestige classes in my game (I think that they are dumb), don't have monk classed characters in my game (I think that they are dumb), and tend to be rather skeptical of and sometimes downright dismissive of eastern martial arts - particularly kung fu and karate (Again...). Additionally, I'm skeptical of your plan because I thought that the 'Monk' class already was inspired by the Shaolin of fiction (being semi-magical and all), and it sounds to me like your plan is to just create an 'uber monk' with more monk fighting goodness than the monk and effectively more fighting feats than the fighter. Moreover, whenever I see combat that looks graceful and elegant, or at least graceful and elegant in the way that eastern martial arts are usually presented, I tend to see it as a dance art - not a combat art - that would get you killed if you actually tried it in battle. So, I'm about the last person to help you accomplish your goals. On the other hand, I'm a martial art fanatic if by martial arts you mean 'things actually used in combat', I don't mind helping people smith rules, and I'll gladly brainstorm flavorable weapon feats that you can hook together into some sort of inflexible chain of prestige class abilities. [/QUOTE]
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A Chang-xiao-bang/Dai-so-jo prestige class?
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