A Chaotic Good ... King?

Well, I'm not quite a king. In the campaign I'm in, the theocracy has fallen; civilization* is in ruins and the city's rulers are either dead or missing. My pirate/smuggler has slowly been rising in reputation among the townsfolk. With no one else willing or able to step up as a leader, this role will likely fall to me.

How do I institute a system of government while being true to my chaotic nature? The closest thing I can come up with is to create some sort of confederacy of city states. Does anyone have any ideas?

*To the south, most of the towns were wiped out when the capital was destroyed in a dying curse. There are small towns, settlements and farms west of our current position but no one has heard much from them in a while.
 

log in or register to remove this ad

I’m reminded a bit of Elend Venture’s principles in the Mistborn series. Elend Venture struggles with the conflict between doing the right thing and being a fair ruler, often worrying over whether doing the right thing justified exercising his authority.

I think a CG person would want to find a way to give everyone a voice, to not trample individual rights, while still maintain goodness. Some sort of elected assembly, perhaps, from each area?
 

An elected assembly would work. Being a pirate/smuggler I drew Articles of Agreement for my (NPC) crew. The first article was that

I. Every man has a vote in affairs of moment; has equal title to the fresh provisions, or strong liquors, at any time seized, and may use them at pleasure, unless a scarcity makes it necessary, for the good of all, to vote a retrenchment

That didn't quite work out in game though. I'd put things to a vote of the crew and the DM wanted us (The PCs) to decide. :P
 

How do I institute a system of government while being true to my chaotic nature? The closest thing I can come up with is to create some sort of confederacy of city states. Does anyone have any ideas?

As a chaotic good individual, you trust your ability to make decisions on your behalf, but distrust your ability to decide for others (something of the opposite of a lawful). So your government should reflect that. It should be based on personal relationships more than formal laws or roles, and should receive input from the bottom up. You believe you rule through the consent of those you rule over, so your government should if it formalizes anything formalize that consent. You should seek to decentralize power, not because you distrust yourself, but because you distrust whoever is to come after you.

The particular solution would logically be drawn from what you saw as the flaws of the society that has just collapsed. Why did it collapse? What institutionalized weaknesses did it have? What made it weak (and importantly to a chaotic) and inflexible and unable to adapt? Your solution should directly address those problems.

I would expect to see one or more of the following:

1) Decentralized feudalism: Power is shared between multiple popular leaders who stature rose during the revolution. Each lord is aligned with the others by contracts of some sort, forming a pseudo constitution. Affirming the contracts publically is how rule is established and continued. Each leader has relatively large leeway to organize his portion of the confederation according to his own desires, and no portion of the confederation necessarily resembles the other. Laws and customs therefore diverge and continually mutate.
2) Republicanism: You consider yourself an elected leader, and you don't wish to establish hereditary rule. You want elections held on a regular basis to choose a replacement.
3) Parliamentary Monarch: You are willing to accept the burden of being head of state and government, but you wish to rule with the help and advice of a body of elected advisors who have considerable sway over public policy.
4) Appointed Monarch: You are willing to accept the burden of being head of state and government, but do not believe you have the right to choose your successor. Instead, when leaving the throne, the rulers of the various city states should meet and hold a council to appoint the best candidate.
5) Oligarchy: Somewhere between Republicanism and Decentralized Feudalism. Power is held in the hands of a large number of important families, which collectively vote on laws. Membership can fluctuate, and by custom a franchise might be something you can purchase. This starts to veer off into CN territory though, as would Informal Fuedalism where literally everything is government by highly individualized private contracts (which would be a chaotic society with lots and lots of lawyers).

Regardless of the form of government, I'd expect it to put a great emphasis on protecting the rights of the individual, and on equality, and on deciding what to do on a case by case basis. All of the above systems probably would work on a day to day basis through a system of appointed or elected judicial officials. Towns and cities would have a lot of freedom to govern themselves provided they contributed to whatever limited centralized government was necessary. Your role as leader (if it exists) in practice might be as the highest appellate judge, chief tax assessor, or as an auditor of the acts of the parliament to exercise a veto when you detect corruption. Conversely though, the ruler might have rather broad latitude to choose when or when not to act, and to enforce his wishes, particularly at first before any sorts of traditions are established. Government will tend to be highly discretionary and based on individual judgment.

The most serious question is probably going to be, "Who controls the military?" Chaotic nations tend to want the military to be highly decentralized so that no single individual can control it. Actually, in truth it tends to end up that way whether they want it or not. Having most of the armed force of the nation be a leveed militia or collection of local militias is pretty typical. Having a very large number of lords each control one tiny aspect of it, often only themselves, which can then only be called up contractually by a higher power for limited periods - ei true feudalism - is another way to go about it. Ancient Greece and Rome mitigated their authoritarian leanings by requiring each citizen responsible for equipping themselves according to their station, meaning that the military was effectively in citizen hands and if you wanted military power you had to sway the bulk of the citizens. There isn't one single right answer here, and remember as a chaotic there need not be any one way things are done. You could have multiple different militaries each with their own system of command and control and mustered through different agencies. Who do you think the smuggler/pirate is most likely to trust with control of the military? One possibility here is an army that is largely contracted out to wealthy private citizens, with the King in the role as the distributer of official licenses. Thus, you have official bandits and pirates who have economic incentive to suppress any of the banned and unofficial ones. This however makes for a really weak King, and a national defense that is largely reliant on a spirit of national will and national pride.
 
Last edited:

How do I institute a system of government while being true to my chaotic nature? The closest thing I can come up with is to create some sort of confederacy of city states. Does anyone have any ideas?

In my World of Greyhawk campaign, the people of Johnsport in the Bone March are practicing Anarcho-Capitalists. Essentially, all goods and services, including security, are handled through negotiation in a free and competitive process. Individuals are free to engage their fellows as little or as much as they so choose, if at all! It's something to consider.
 

Under Napoleonic law, and Japanese as well, all criminal cases begin with a Judge who works to "discover the law", as it applies to the case.

For a CG ruler, written laws would be loose guidelines, to be interpreted on the fly by the police and judiciary. The stated goal would be justice, rather than simply order.

There was a Syfi book that described a future society that had only two laws.

1: Do not annoy other people unnecessarily.
2: Do not allow yourself to become annoyed too easily.

That would be the ultimate in "Chaotic Good" legal sets.

In social terms, think about Elven society. Elves are predominantly CG, yet they have kings and queens, and fairly decent social order.

Their society is held together largely by tradition, rather than a strict rule of law. Social order, the class structure if you will, may provide a framework.

This suggests a way for a CG free spirit to become a leader without being strangled by the responsibility: Delegate.

If you are the new King it pretty much means that the noble houses, who would normally have birthright claims on the throne, are either gone, or are for whatever reason abdicating the responsibility.

So your first order of business would be to consider what they'll do once you have the mess cleaned up. Coup, anyone? You do the work, then they point out that you are a commoner by birth, and that their family claim is supported by blood, marriage, and the other nobles.

So, as the saying goes, keep your friends close, but keep your enemies closer. Call the surviving heirs of the noble houses "to court". It's a tradition when a new ruler takes the throne that the nobles pay a formal visit, and (symbolically) give their lands to the crown. The new ruler demonstrates his/her good faith by deeding the lands back, thus confirming their titles.

Use this occasion to confer with them, and specifically to assign them duties in the new order. Keep them busy helping with the clean up, in ways that encourage them to confer with you regularly. It helps you keep an eye on them, while harnessing their experience and expertise at governance.

Have a Cleric with you as an adviser, someone who can Detect Evil, to help you weed out the bad eggs. That doesn't mean that you refuse to grant the lands back, but perhaps you renew the titles and deeds to a younger heir of the family line.

Some of the noble houses will be in ruins. No viable heirs, homes and farmlands burned, etc. This grand gathering at Court is when you reclaim those lands for the crown itself. That gives you some more responsibilities, but gives the crown long term viability as well. The King needs an income, after all, and those lands will produce one as soon as you can get them back in production.

It will also give you some titles you can hand out to friends and supporters.

In the end, you want a final roster of nobility that is a mix of the old and the new. It leaves potential schemers off balance, with uncertain political ground and the potential of solid opposition to any takeover attempts.

If you can manage it, financially, make a public proclamation canceling all tax collection on the next "quarter day" (Taxes and rents were due on the 15th of every third month, hence the infamous "Ides of March" line.) That will help the economy recover, and will also garner support from the people.

As far as laws are concerned, start with the existing laws of the old order. Make a show of repealing or scaling back on the kind of draconian laws that failing kingdoms tend to impose as control slips away.

One big thing: Food. If the city has been at war, it means that reserves are low, and if fields were burned and/or livestock slaughtered or stolen, winter is going to be hard for the common man.

So take stock of what's left in the grainaries, both public and private. Include an inventory of what's held by the nobles.

There are magics that can create food, but most are relatively small scale, compared to a hungry city, without even counting the surrounding areas. Even spells like Magnificent Mansion, which creates a feast for 12 people per caster level, pales beside the task of feeding a few thousand people, three meals a day, every day, through the winter and beyond.

Here's an odd trick, if you have a caster in your party that can do it: Polymorph Any Object can expand a food supply, massively.

Let's presume a 20th level caster. Take a small handful of grain. Wrap it in a bit of burlap, and tie it on a tiny sliver of wood. Treat that as a single object, a sack of grain bound to a platform. Turn that into 2,000 cubic feet of the same: A large platform loaded with many sacks of grain.

The duration should be permanent. I'll run the numbers:

SRD said:
Changed Subject Is:
Increase to
Duration Factor1
Same kingdom (animal, vegetable, mineral) +5
Same class (mammals, fungi, metals, etc.) +2
Same size +2
Related (twig is to tree, wolf fur is to wolf, etc.) +2
Same or lower Intelligence +2
1 Add all that apply. Look up the total on the next table.
Duration
Factor Duration Example
0 20 minutes Pebble to human
2 1 hour Marionette to human
4 3 hours Human to marionette
5 12 hours Lizard to manticore
6 2 days Sheep to wool coat
7 1 week Shrew to manticore
9+ Permanent Manticore to shrew

It's the same kingdom, in terms of animal/vegetable/mineral. That's five points.
It's the same class, for 2 points.
Not the same size, so nothing there.
Related: Grain to grain, wood to wood, cloth to cloth. 2 more points.
Same or lower intelligence, for a very questionable +2.

By my math, we're at 11, 9 if you Dispel BS on the Intelligence point.

The same trick works for meat, cheese, wine, fruit, etc., and the result is a small shipping container's worth of foodstuffs, 10 feet wide by 10 feet high by 20 feet long. Make up "care packages" with a mixture of things in a small basket and convert into a huge array of baskets with food for a family for a few days.

That tops Magnificent Mansion by a factor of about 50.

Now some raw materials can't be produced this way. Salt, for example, is priced the same as silver, per pound, so it falls into that category of things of "great intrinsic value".

For things like this, consider the spell, Transmute Flesh to Salt, from Sandstorm. Create sides of beef using PAO, then turn them into salt. Problem solved.

It better be a player character throwing these transmutations, by the way. If you look at the table for spell casting services you'll see that, even with the mass of food involved, those will be the most expensive meals you've ever seen. :)
 

I think this is mandatory...

Woman: We don't have a king!
Arthur: (spurised) What??
Man: I *told* you! We're an anarcho-syndicalist commune! We're taking turns to act as a sort of executive-officer-for-the-week--
Arthur: (uninterested) Yes...
Man: But all the decisions *of* that officer 'ave to be ratified at a special bi-weekly meeting--
Arthur: (perturbed) Yes I see!
Man: By a simple majority, in the case of purely internal affairs--
Arthur: (mad) Be quiet!
Man: But by a two-thirds majority, in the case of more major--
Arthur: (very angry) BE QUIET! I *order* you to be quiet!
Woman: "Order", eh, 'oo does 'e think 'e is?
Arthur: I am your king!
Woman: Well I didn't vote for you!
Arthur: You don't vote for kings!
Woman: Well 'ow'd you become king then?
(holy music up)
Arthur: The Lady of the Lake-- her arm clad in the purest shimmering samite, held aloft Excalibur from the bosom of the water, signifying bydivine providence that I, Arthur, was to carry Excalibur. THAT is why I am your king!
Man: (laughingly) Listen: Strange women lying in ponds distributing swords is no basis for a system of government! Supreme executive power derives from a mandate from the masses, not from some... farcical aquatic ceremony!
Arthur: (yelling) BE QUIET!
Man: You can't expect to wield supreme executive power just 'cause some watery tart threw a sword at you!!
Arthur: (coming forward and grabbing the man) Shut *UP*!
Man: I mean, if I went 'round, saying I was an emperor, just because some moistened bink had lobbed a scimitar at me, they'd put me away!
Arthur: (throwing the man around) Shut up, will you, SHUT UP!
Man: Aha! Now we see the violence inherent in the system!
 



Interestingly enough, years ago we had a group of players take over a country when the king and much of his court fled the capital city when it was being attacked by a barbarian hoard. The most charismatic (player and character) was Maki - a thief, who became King.

They managed to rally those townspeople and guardsman who remained behind and held off the siege just long enough for the Southern Army to arrive. Afterwards the General of that Army, the King's nephew (though he was older than the King) was astonished to find that the King had fled, and that a vagabond was in charge. Everyone was astonished when the General bent his knee to his new King.

How Maki ran things was two fold: "An eye for an eye" and "Try to make the right decision"

The right decision was that which made life better for his subjects.

He was clumsy as a King at first, and had to survive two assassination attempts before cleaning out his old council (they were behind both), and elevating a new council from merchants and farmers (and the master of the local thieve's guild - who became the kingdom's spymaster).

He abolished serfdom, and even though slavery was not prevalent (it existed, just not extensively) he decreed that illegal as well. He also ordered all businesses closed at mid-day on mid-week, and cleared a massive amount of land just north of the city and built Wemia - among other things a massive retirement home. Wemia is arguably one of the most beautiful cities on my players gaming continent, with fountains and streams and dozens of small temples and wandering priests to tend to the needs of the aging populous.

Maki died almost 50 years ago, in the Abyss of all places. Alea, his queen rulled for another twenty years or so before abdicating the throne for their second son Enlil - who's onw son Makil now rules.
 
Last edited:

Remove ads

Top