RPG Evolution: Inspiration from Edinburgh

I visited Edinburgh last year, and it's a fantasy city come to life.

I visited Edinburgh last year, and it's a fantasy city come to life.

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Edinburgh is the capital city of Scotland and the seat of the Scottish Government, the Scottish Parliament, the highest courts in Scotland, and the Palace of Holyroodhouse, the official residence of the British monarch in Scotland. It is a walled city that provides a stark contrast to similar fortified cities, like the white walls of Dubrovnik. Please Note: I have friends who live in Edinburgh and love this city, no disrespect is intended by discussing its past.

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Enemies at the Gates​

The fear of invasion was omnipresent, with enemies potentially arriving from any direction – the English to the south, and Vikings from the north. The city’s defenses included the Flodden Wall, built after a disastrous defeat at the Battle of Flodden (1513) when the Scottish feared English retaliation.

From the 15th century onwards, the city was formally contained within a series of defensive walls, with a number of gates in these walls to allow access to and from the city. In the 1750s, this half-mile long city had a population of around 50,000 people. There is still a "World's End Bar" that, for the residents, was literally the world's end as it was the last tavern before the gate (Netherbow Port) to the beyond. Access to and from the Port required a toll, even if you were a resident; and some folks simply couldn't pay, which meant they couldn't go further from their homes than the World's End.

Since the city couldn't expand outwards, it went upwards, with buildings as high as eleven stories, the forerunners of the modern-day skyscraper. These were dangerous affairs, and some collapsed.

In a fantasy campaign, the claustrophobic allure of a walled city with enemies lurking outside makes for a decidedly gothic setting. It can act as a trap as well, with the impoverished unable to leave simply because they can't afford it -- in times of plague, being trapped in such a city is a literal death trap.

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The City Underground​

One of Edinburgh's most fascinating aspects is its hidden city beneath the streets. Mary King’s Close is the most famous example of this underground labyrinth, where people lived and worked below the bustling city above. These claustrophobic and eerie tunnels were eventually sealed off, adding to the mythos of the city's mysterious underbelly.

Legend has it that these subterranean passages became ghostly haunts, with tales of plague victims and criminals locked away in the dark. In reality, these underground spaces were often where the poor and working-class citizens lived. We took a tour at night of these tunnels; the depth is something of an illusion, it's not really underground so much that the rest of the city is raised above it. But in any case, it's an intense experience. While we were there, one of the other tourists fainted after we passed through a room full of (wax) plague victims.

The idea of a hidden, parallel city lends itself to endless possibilities in a fantasy world, where this underworld might be home to thieves’ guilds, cults, or secret magical societies. And of course, if you want a city where dwarves toil below and fortify above, perhaps separated by social class, there's plenty of inspiration to be found.

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The Sword and the Stone​

Edinburgh Castle, perched upon Castle Rock, holds the Honours of Scotland: the Crown of Scotland, the Sceptre, and the Sword of State. It also contains the Stone of Destiny (Stone of Scone), a symbol of Scottish kingship. This ancient stone was used in the coronation ceremonies of Scottish kings for centuries, before it was taken to Westminster Abbey by Edward I of England. It was famously returned to Scotland in 1996, where it now rests alongside other treasures of the Scottish crown. Each of these items are highly symbolic -- we were there when the Honours of Scotland were presented to King Charles III in a ceremony held in St Giles' Cathedral.

It's not hard to see how a castle surrounded by a walled city with several artifacts might make for an inspirational fantasy setting, particularly during a royal transition where these artifacts are of extreme import (and thus vulnerable to theft or destruction by opposing forces).

By pulling together Edinburgh’s unique architectural, historical, and mythological traits, you can build a fantasy city that is both believable and compelling. Its walled defenses, underground world, and royal relics create a setting ripe with intrigue, danger, and magic.

Other Sources of Inspiration​

As I travel on vacation I do my best to document the experience and how I might use it as inspiration for my games. Here's where I've been so far:
 

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Michael Tresca

Michael Tresca


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Tonguez

A suffusion of yellow
Heres a description I used for an entrance to Edinbrugh

"Cresting the final rise on the old coach road, the silhouette of Edinburgh Castle looms dark and foreboding on its craggy perch, its stone walls weathered by centuries of siege and storm. Below it the city spreads out along the jagged ridge of the Royal Mile, a cascade of slate-roofed buildings, jostling for space in the tight confines of its walls. The towering spires and chimneys of the Old Town rise high, twisted and sharp against the northern sky. The tang of coal smoke and the North Sea brine mingles with the damp reek of the city's winding alleys and dirty closes, ancient tenements teetering precariously over the streets below.

The volcanic hump of Arthur's Seat rises to the east, its wild grasses and heather patches like the mane of a sleeping dragon watching over the city below. The ordered grid of the New Town extends to the north, its precisely laid terraces a testament to the modern enlightenment values that pervade the era, while the gates of the Old Town lead you along narrow wynds hemmed in like a canyon between towering buildings where laundry flaps like faded banners strung between the narrow closes. The sounds of church bells echo down the street, over the rumbling of wagon wheels on cobblestone, the voices of hawkers calling out their wares, the muttered incantations of street-corner mystics, and the whispered tales of witches tried at the Grassmarket gallows....
"

 
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Eyes of Nine

Everything's Fine
I've been to Japan a bunch of times, and several other cities in east Asia as well. But besides Venice, never been to any of the cities on this list (but have walked a bit on the Appalachian Trail and lots of backpacking). I appreciate them, and I hope others take up the mantle and talk about other cities and what makes them gameable!
 


Piperken

Explorer
I'm surprised Edinburgh Castle's 1 o'clock cannon that features in the docents' spiel missed the cut in this article. It's an awesome piece of inspo for anyone considering putting together a city, with a fortified castle next to a harbor.

The cannon was routinely fired to announce the time in the harbor for ships, but they settled on doing so at 1300 (1 pm) rather than mid day, because it saved on cannonballs. :LOL:
 

talien

Community Supporter
I'm surprised Edinburgh Castle's 1 o'clock cannon that features in the docents' spiel missed the cut in this article. It's an awesome piece of inspo for anyone considering putting together a city, with a fortified castle next to a harbor.

The cannon was routinely fired to announce the time in the harbor for ships, but they settled on doing so at 1300 (1 pm) rather than mid day, because it saved on cannonballs. :LOL:
I have a picture of it that I didn't include. That thing is terrifying!

Edinburgh's history goes back so far that I unfortunately couldn't include everything, but hopefully the article inspires folks to do their own research!
 


Touring the underground of Edinburgh was very cool. It's not hard to imagine what it was like, with people living and working down there.

When I went to Edinburgh, the impression I came away with is that I would break my neck if I lived there. The sidewalks are slate, and it's constantly raining, and I'm not the most dexterous and graceful of men...
Also, lots of steps and slopes. I walked very carefully there.
 

Zardnaar

Legend
Edinburgh of the South. South was settled by the Scots. Quite a bit of surving architecture. Southern man.

Great grandad was Scottish clan McKenzie. Moved halfway around the world to settle somewhere just as cold and wet as Scotlamd. That or to get away from the English. But they followed as well.

Found our own highlands after the clearances. Local rugby team is known as the Highlanders. Southland had a Scottish burr in their accent into the 1970s but I don't notice it any more with GenX or younger.


Names a corrupted version of Dun Eideann aka Gaelic for Edinburgh.

There's events on St Andrew day, highland games, and some butchers sell haggis.
 

Eyes of Nine

Everything's Fine
I will say in Tokyo, you can be walking along a super busy boulevard. And then take a turn, and then another turn, and then another turn. And all of a sudden be in front of some totally random store or restaurant or coffee shop. And you think this is way off the beaten path, but you walk through the door and it's PACKED.

Or all over Tokyo and other cities there are these multi-story shopping centers. In the US, with suburban sprawl, we've got "Strip malls":
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But in Japan, shopping is vertical. You will see a street lined with 8-10+ story buildings, with every floor a tiny shop. Or somethimes same shop over multiple floors. Last time I was there, I spent a very pleasant afternoon browsing the 6 floors worth of a CD/Music store, jazz on one floor, punk and metal on another. And each floor is only like 250sq feet (23 sq meters) large. Here's a good picture of a street with a bunch of these along it - but it doesn't do it justice really.
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Anyway, to the point... You could make a location like this gameable, either as a potential hideout for the PCs, or a place to meet a fixer. Or even where the macguffin can be heisted from somehow. While this has shades of Shadowrun, you can do similar things in Eberron or Sigil. Have some sort of emporium, but think of it in terms of vertical, not horizontal.
 

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