RPG Evolution: Inspiration from Venice

Venice is a fascinating city that has plenty of inspiration for fantasy campaigns.

Venice is a fascinating city that has plenty of inspiration for fantasy campaigns.

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Meet Venice​

Before I visited Venice, I thought I understood the city well. But seeing it in person is a whole other level, and it's clear there's way more to Venice than what I read in history books.

Venice is a city in northeastern Italy and the capital of the Veneto region. It is built on a group of islands that are separated by expanses of open water and by canals, many of which are linked by bridges. It was a major financial and maritime power during the Middle Ages and Renaissance, and a staging area for the Crusades and the Battle of Lepanto, as well as an important center of commerce—especially silk, grain, spice, and art from the 13th century to the end of the 17th.

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A Naval and Financial Juggernaut​

Venice was a powerhouse of trade and commerce during the medieval and Renaissance periods, dominating the Mediterranean Sea with its vast merchant fleet. The city-state was known for its political and economic independence, supported by a network of colonies and trading posts. Unlike typical feudal societies, Venice operated more like a corporation, with a Doge elected by an elite class of merchant families who focused on trade, diplomacy, and naval power. The wealth accumulated through trade allowed Venice to build a formidable navy, impressive architecture, and a unique social structure.

Every other region we visited (including Dubrovnik in Croatia, Kotor in Montenegro, and Corfu and Zakynthos in Greece) made it clear that their societies spent a lot of time fighting, placating, or planning for an invasion by the Venetians. The concept of a merchant fleet seems surprisingly modern and rife with adventuring opportunities both for characters employed by a Venetian-style city or as an adversary to fight off, a fleet outfitted with the best weapons and armor money can buy.

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Water, Water Everywhere​

Venice is famously built on a series of islands within a lagoon, its streets replaced by canals. Abstractly, the ideal of a "canal city" is easy to comprehend. But it's much more than that, as Venice is literally inches away from the ocean at all times. This unique geography made the city difficult to besiege, as any invading force would need to navigate the complex network of waterways.

Floods are a constant concern, and with it a culture where it's not uncommon to step out of your home onto a boat. Thus, the iconic gondolas, piloted by gondoliers who, we were politely told, do not actually sing because they need to use their voices for shouting directions at other boats.

While Venice's lagoon protects it somewhat, it is right on the ocean—which is why, during the pandemic, dolphins were spotted in the canals. The canals, with their murky waters, have always had an air of mystery, with legends of creatures lurking beneath the surface. Any similar canal city would most certainly have something more sinister lurking beneath it.

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Carnival for a Day​

Carnevale di Venezia, held annually in Venice, is one of the most famous festivals in the world, known for its elaborate masks, costumes, and parties. Historically, Carnevale was a time when the rigid social order of Venice was temporarily upended—people could behave with a level of freedom and anonymity that was otherwise impossible. This "anything goes" attitude, however, was confined to the festival period, after which the city returned to its strict social norms.

Carnevale is a great opportunity to introduce a "Day of Forgiveness" or a "Night of Masks" in your setting (think "The Purge" but in a canal city), where all crimes are forgiven for a single day. This could lead to chaotic, unpredictable gameplay as the players navigate a city where the usual rules don’t apply. The challenge could be to survive the night, protect the innocent, or take advantage of the lawlessness to achieve a personal goal.

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In Your Campaign​

My own Italian-inspired nation of Laneutia will certainly have a Venetian-inspired city, but by far the best game to capture the feel of Venice isn't a tabletop role-playing game at all: Carnevale. Carnevale combines the licentiousness of a masked carnival, Lovecraftian horrors from the deep lurking in the canals, and the pugnacious nature of the lower classes with the decadence of the upper classes into a series of awesome gondola-hopping battles. Best of all, the rules are available online for free.

Other Sources of Inspiration​

As I travel on vacation I do my best to document the experience and how I might use it as inspiration for my games. Here's where I've been so far:
 

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Michael Tresca

Michael Tresca


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Tonguez

A suffusion of yellow
I've used Venice as a setting Fate Accelerated rules- a murder in the Aresenale that exposed a conspiracy to overthrow the Doge and Council of Ten. My PC was the investigating Sbirri (Lawman), other PCs were a Courtesan with eyes everywhere, and a disgraced noble with a gambling problem. It was a fun game exploring the conspiracies of the elite and the criminal underbelly of Renaissance Venice - although other than bad Italian accents and using gondolas I'm not sure how true we were to Venetian cultute, it probably could have been any city with lots of intrigue and high culture.
Unusually, because it was a tight urban setting with lots of political intrigue and conspiracies, our PCs werent often in the same in-game locations - my character would be out exploring the streets (and canals), doing the investigation and meeting informants, the Courtesan would be doing her thing among the nobility and the gambler would be doing something in the seedier areas. We'd compare notes and information and when we did meet up was when the GM would drop a fight on us
 




talien

Community Supporter
I've used Venice as a setting Fate Accelerated rules- a murder in the Aresenale that exposed a conspiracy to overthrow the Doge and Council of Ten. My PC was the investigating Sbirri (Lawman), other PCs were a Courtesan with eyes everywhere, and a disgraced noble with a gambling problem. It was a fun game exploring the conspiracies of the elite and the criminal underbelly of Renaissance Venice - although other than bad Italian accents and using gondolas I'm not sure how true we were to Venetian cultute, it probably could have been any city with lots of intrigue and high culture.
Unusually, because it was a tight urban setting with lots of political intrigue and conspiracies, our PCs werent often in the same in-game locations - my character would be out exploring the streets (and canals), doing the investigation and meeting informants, the Courtesan would be doing her thing among the nobility and the gambler would be doing something in the seedier areas. We'd compare notes and information and when we did meet up was when the GM would drop a fight on us
I love this. And it's probably how a campaign set in a canal city would go.

I do think it's important to make the canals matter, so to speak. Transport, falling in, gondoliers, monsters in the canals, etc.
 


talien

Community Supporter

Uta-napishti

Adventurer
Pelgrane Press released Swords of the Serpentine (Swords of the Serpentine) which is really fantasy-Venice-ish (adventure and intrigue in a trade city on canals) It is a complete system + setting based on the Gumshoe system. I haven't played it, but reading it chimes really well with the material folks are posting above. I was also in Italy this year, and if you look for it, you can spot the Winged lions on old buildings in other cities, and you know the Venetians used to rule there.
 

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