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A Clash of Earth and Sea (El Jefe Judging) [See Part II]

Kahuna Burger

First Post
Steve Jung said:
OOC: Does Charlarn have the wand again?

Sara looks like she's in bad shape. Charlarn moves over to her and attempts to heal her (casts cure moderate wounds in place of status healing 8 hp). He shouts above the sounds of battle, "Our weapons aren't hurting these creatures, but I have a prayer that might work. I need to touch your sword to use it, though."
occ: Yeah, iggy gave it to him back o the first page.

that cure will take place in the 4th round, so sara will be making readied single attacks fighting defensively on rounds 3 and 4 and then if she is still alive on round five hold her action until the cleric has a chance to cast his spell then attack normally (+8 (+whatever magic bonus) attack, 17 ac)
 

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Patlin

Explorer
To clarify, the monsters flew in and landed. They've been full attacking you, and are not using any sort of flyby attack. Sara can make a full attack right now, and will not need to ready an action to attack.
 

Kahuna Burger

First Post
Patlin said:
To clarify, the monsters flew in and landed. They've been full attacking you, and are not using any sort of flyby attack. Sara can make a full attack right now, and will not need to ready an action to attack.

Ah. Sara will probably continue to make single attacks to partially compensate for the fight defensivly and since charlarn will only be casting the spell on her primary sword. Secondary sword is out for the two weapon defense. But she doesn't have to ready actions then, didn't realize.
 

Manzanita

First Post
Iggy, currently unengaged, makes a move action to move up to 20 feet in order to gain flanking on one of the two stone men. He then unleashes his scorching ray at one. (Preferably the one engaged with Sara).

OOC: 15+5+2(flanking)-4(in combat)=18 range touch attack. Persumably hits. 4d6 dmg=8
 


Patlin

Explorer
Previously, in round 2
Sarah strikes the monster as hard as she can but even this solid hit fails to phase it. She's going to need a bigger sword or some enchanted assistance!

Iggy's blast of fire scorches the monster for 8 points of damage.

Round 3
Sara is hit twice more , and is reduced to zero hit points! Staggering from the blows, she seems about to fall.

Ducane manages to escape three of the four blows, and is hit for 6 points of damage.

Sara, a bit woozy, delays for a moment. (Hopefully no objection from KB.)

Charlarn heals Sara for 8 points.

Sara, finding her balance once more thanks to the healing, but her defensive swing misses the monster.

ooc: Ack, ran out of time before I could finish the post. To be continued...
 

Steve Jung

Explorer
Charlarn of Phyrah: Male human cleric 3/ranger 1

Charlarn worries that even his prayer will not be enough to win the day. He continues with his original plan and says the words to his magic weapon spell, touching Sara's primary sword (+1 enhancement bonus to hit and damage for 3 minutes). He then fishes the wand of cure light wounds out of his pouch. Saying the command word, he touches the wand to Sara (healing 2 hp). "We're getting killed here. We should get out of here. I can grab Ducane."

Cleric Spells Prepared (4/3+1/2+1: save DC 13 + level):
0-detect magic, guidance, light, mending;
1-bless, detect evil, magic weapon, sanctuary*;
2-bull's strength, shield other*, status.
*Domain spell.
 
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Xael

First Post
Ducane takes more defensive stance, and continues to attack the monster, possibly hitting (16) for 6 damage.

OOC: I forgot that Ducane has Dodge... Using Dodge bonus against the one that has been attacking him. Fighting defensively so AC is now 18 (19 vs the other monster) and attack +0, +2 with flank.

NOTE: Might be wise for Iggy to use that Color Spray. We're pretty screwed otherwise without criticals.
 
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Patlin

Explorer
(SRD link for monster is for DM Reference)

Initiative
"Stonebird Men" (20) 1: 19 damage
Charlarn (16) 12 damage
Sara 8/31 hp remaining
Ducane (12) 6 damage
Iggy (9)
Zack (9)

Only one of the monsters is injured, and even that one looks relatively healthy. Three of the five party mebers have significant injuries. A chill of fear seeps into your bones...
 

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