Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A collection of beasts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Vorpal Tribble" data-source="post: 2032081" data-attributes="member: 9755"><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"><span style="color: SeaGreen"><span style="font-size: 15px"><strong>Torcrab</strong></span></span></span></p><p></p><p>Huge Vermin (Aquatic)</p><p>Hit-dice: 12d8+108 (162 hp)</p><p>Initiative: -1</p><p>Speed: Swim 50 ft.</p><p>Armor class: 31 (-2 size, -1 dex, +24 natural)</p><p>Base attack/grapple: +9/+27</p><p>Attack: Claw +17 melee (4d4+10)</p><p>Full attack: 2 Claws +17 melee (4d4+10) and bite +15 melee (2d6+5)</p><p>Space/Reach: 15 ft./15ft.</p><p>Special Attacks: Swallow whole</p><p>Special Qualities: Amphibious, Aquatic subtype, Camouflaged, Darkvision 60 ft., Immunity to Poison, Tremorsense 120 ft, Vermin Traits</p><p>Saves: Fort +17, Ref +3, Will +5</p><p>Abilities: Str 30, Dex 8, Con 28, Int 0, Wis 13, Cha 7</p><p>Skills: Hide +15 </p><p>Feats: Improved Grab (b), Multiattack (b)</p><p>Enviroment: Warm Marsh and Warm Ocean</p><p>Organization: Solitary or Pair</p><p>Challenge Rating: 15-16</p><p>Treasure: Double coins and items</p><p>Alignment: Always Neutral</p><p>Advancement: - </p><p>Level Adjustment: -</p><p></p><p>_________________</p><p></p><p>The murky water lies still amongst the great arching roots of the mangroves. Far in the distance the ocean crashes. The water ripples, and a claw the size of a half-orc erupts from a nearby hillock of swampgrass and thorny bushes. The entire hill then rises, and a crab of monstrous proportions stares out from two eyestalks.</p><p></p><p><strong>DESCRIPTION:</strong> A monstrous crab-like crustacean with a massive, plant and mud covered shell that resembles in nearly every detail the other hillocks that appear all about the swamp it lives within. Small trees, vines, thickets, grass, or all may be presently growing in the soil accumulated upon the creature's shell. Six long, leathery, segmented tentacles grow out from within the shell, three on each side. Two other tentacles in the very back have greatly thickened to large oar-shaped paddles for swimming and maneuvering. Two long eyestalks and several feelers sprout from a gap in the front of the shell, near a large, sharp-looking set of mouthparts. To the sides of the shell are two monstrous, curving claws that come to a sharp point. A torcrab after it has covered itself in soil, and vegetation grown upon it, weighs in excess of 25,000 lbs. </p><p></p><p>Torcrabs are patient, slow swimming creatures that live within the deep saltwater swamps that border oceans or are connected via outlets. They lie in wait for prey large enough to warrant their attention, humans and those of equivalent size being of minimal requirements. Torcrabs generally stay strictly within their swamps, which they protect with ferocity, and solitarily. They almost never leave except if for some reason the swamp dries out, or to mate, where they swim to the open ocean, releasing powerful pheromones.</p><p></p><p></p><p><strong>COMBAT: </strong></p><p>A torcrab attacks by surprise, floating motionless until it feels the vibrations of the motions of a swimmer. It punches its claws forward, grabbing or puncturing its prey, and then wraps its six tentacles around to keep it still so that it might bring its meal to its mouth to feast with minimal struggling.</p><p></p><p>Once the soft parts of the victim have been digested, the bones and inedible parts (such as coins, weapons, and armor) are regurgitated and taken and buried on top of its shell as use as fertilizer and additional protection. </p><p></p><p><strong>Camouflage (Ex):</strong></p><p>A torcrab is heavily camouflaged and gets a +12 racial bonus to hide checks. </p><p></p><p><strong>Immunity to Poison (Ex):</strong></p><p>When a torcrab cannot gain live prey is quite content to eat upon the most rancid of corpses. Its digestive system is therefore accostumed to metabolise most anything brought within. </p><p></p><p><strong>Improved grab (Ex):</strong></p><p>When a torcrab tries to grab you with a claw it deals normal damage and tries to start a grapple as a free action without provoking an attack of opportunity and brings the creature to its mouth. </p><p></p><p><strong>Swallow whole (Ex):</strong></p><p>A torcrab can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8 points of crushing damage. A swallowed creature can climb out of a torcrab's gut with a successful grapple check. This returns it to the torcrab's mandibles, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 30 points of damage to the inner lining and protective shell (AC 22). This will open a hole in its dirt-clear underside that is beneath the surface of the marsh. The wound is quickly covered over and blocked with mud. The torcrab's interior can hold 1 Large, 3 medium, 6 small, 10 tiny, 12 diminutive, or 24 Fine or smaller opponents.</p></blockquote><p></p>
[QUOTE="The Vorpal Tribble, post: 2032081, member: 9755"] [FONT=Book Antiqua] [COLOR=SeaGreen][SIZE=4][B]Torcrab[/B][/SIZE][/COLOR][/FONT] Huge Vermin (Aquatic) Hit-dice: 12d8+108 (162 hp) Initiative: -1 Speed: Swim 50 ft. Armor class: 31 (-2 size, -1 dex, +24 natural) Base attack/grapple: +9/+27 Attack: Claw +17 melee (4d4+10) Full attack: 2 Claws +17 melee (4d4+10) and bite +15 melee (2d6+5) Space/Reach: 15 ft./15ft. Special Attacks: Swallow whole Special Qualities: Amphibious, Aquatic subtype, Camouflaged, Darkvision 60 ft., Immunity to Poison, Tremorsense 120 ft, Vermin Traits Saves: Fort +17, Ref +3, Will +5 Abilities: Str 30, Dex 8, Con 28, Int 0, Wis 13, Cha 7 Skills: Hide +15 Feats: Improved Grab (b), Multiattack (b) Enviroment: Warm Marsh and Warm Ocean Organization: Solitary or Pair Challenge Rating: 15-16 Treasure: Double coins and items Alignment: Always Neutral Advancement: - Level Adjustment: - _________________ The murky water lies still amongst the great arching roots of the mangroves. Far in the distance the ocean crashes. The water ripples, and a claw the size of a half-orc erupts from a nearby hillock of swampgrass and thorny bushes. The entire hill then rises, and a crab of monstrous proportions stares out from two eyestalks. [B]DESCRIPTION:[/B] A monstrous crab-like crustacean with a massive, plant and mud covered shell that resembles in nearly every detail the other hillocks that appear all about the swamp it lives within. Small trees, vines, thickets, grass, or all may be presently growing in the soil accumulated upon the creature's shell. Six long, leathery, segmented tentacles grow out from within the shell, three on each side. Two other tentacles in the very back have greatly thickened to large oar-shaped paddles for swimming and maneuvering. Two long eyestalks and several feelers sprout from a gap in the front of the shell, near a large, sharp-looking set of mouthparts. To the sides of the shell are two monstrous, curving claws that come to a sharp point. A torcrab after it has covered itself in soil, and vegetation grown upon it, weighs in excess of 25,000 lbs. Torcrabs are patient, slow swimming creatures that live within the deep saltwater swamps that border oceans or are connected via outlets. They lie in wait for prey large enough to warrant their attention, humans and those of equivalent size being of minimal requirements. Torcrabs generally stay strictly within their swamps, which they protect with ferocity, and solitarily. They almost never leave except if for some reason the swamp dries out, or to mate, where they swim to the open ocean, releasing powerful pheromones. [B]COMBAT: [/B] A torcrab attacks by surprise, floating motionless until it feels the vibrations of the motions of a swimmer. It punches its claws forward, grabbing or puncturing its prey, and then wraps its six tentacles around to keep it still so that it might bring its meal to its mouth to feast with minimal struggling. Once the soft parts of the victim have been digested, the bones and inedible parts (such as coins, weapons, and armor) are regurgitated and taken and buried on top of its shell as use as fertilizer and additional protection. [B]Camouflage (Ex):[/B] A torcrab is heavily camouflaged and gets a +12 racial bonus to hide checks. [B]Immunity to Poison (Ex):[/B] When a torcrab cannot gain live prey is quite content to eat upon the most rancid of corpses. Its digestive system is therefore accostumed to metabolise most anything brought within. [B]Improved grab (Ex):[/B] When a torcrab tries to grab you with a claw it deals normal damage and tries to start a grapple as a free action without provoking an attack of opportunity and brings the creature to its mouth. [B]Swallow whole (Ex):[/B] A torcrab can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8 points of crushing damage. A swallowed creature can climb out of a torcrab's gut with a successful grapple check. This returns it to the torcrab's mandibles, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 30 points of damage to the inner lining and protective shell (AC 22). This will open a hole in its dirt-clear underside that is beneath the surface of the marsh. The wound is quickly covered over and blocked with mud. The torcrab's interior can hold 1 Large, 3 medium, 6 small, 10 tiny, 12 diminutive, or 24 Fine or smaller opponents. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A collection of beasts
Top