The Vorpal Tribble
First Post
Bahramsu
The battlefield lies still, the only sound is the last breaths of the dying. As the smoke settles many shapes comes into being, issuing deafening bleatings, sounding of a tortured man's last cry of pain. They approach the fallen, and start to graze...
Medium Outsider (Evil, Extraplanar, Neutral)
Hit Dice: 4d8 +28
Initiative: +3
Speed: 40 ft., 10 ft. (burrow)
AC: 20 (+2 dex, +8 natural)
BAB/Grapple: +4/+9
Attack: Bludgeon +4 melee (1d8+5)
Full attack: Bludgeon +4 melee (1d8+5), Bite +2 melee (1d6+5 plus infection)
Special Attacks: Infectious Bite, Stench
Special Qualities: Fiendish Traits, Damage Reduction 5/magic, Poison Immunity, Resistance to Cold and Fire/5, Spell Resistance/9
Saves: Fort +12, Ref +7, Will +5
Abilities: Str 20, Dex 14, Con 24, Int 12, Wis 10, Cha 16
Skills: Knowledge (Religion) +8, Spot
Feats: Improved Bull Rush, Improved Overrun, Power Attack(B)
________________________
Environment: Any battlefield
Organization: Scouting (3-9), Flock (12-24), Herd (25-50)
CR: 7-8
Alignment: Neutral Evil
Treasure: -
Advancement: -
--
A bahramsu appears as a giant sheep with massive coiled horns inlayed with metal. In place of fur it has dirty fog billowing about it, resembling curling wool. Within the smokiness is hints of dark red specks. Its large, oval eyes are a brilliany ruby shade, with nictitating membranes flashing across them every few moments. Its muzzle is filled with inwardly curving teeth. Its wide, cloven hooves appear metalic and come to a sharp point.
COMBAT:
The bahramsu are also known as the 'Battlefield Grazers,, clearing areas of war of all dead, caring little if the dead were once friend or foe. Non-demons who remain alive, but unable to move themselves, have the most to fear from the bahramsu, for if found, these demons eat it alive. Once dead from pain or loss of a major organ, the soul is directed to the grey wastes of Hades from where the Bahramsu originate.
Even those whom are buried after a bttle are not safe, for a Bahramsu has no qualms about digging up its meals.
If their meal is disturbed they do not hesitate to charge those who interfere, knocking them down and trampling them to death.
Infectious Bite (Ex):
A Bahramsu's bite infects the wounds of its foe. If a DC 20 Fortitude check is not successful the victim is unable to fight off the infection, and loses 1d4 constitution points an hour till a score of 0 in which they die.
For every bite sustained the DC raises by 1.
Sense Death (Sp): A Bahramsu can sense death and negative energy within a 100-foot sphere.
Spell-Like Abilities: Caster level 6th. The save DCs are Charisma-based.
At will - Magic Circle Against Good, Plane Shift
Stench (Ex): A bahramsu's breath is curdled with the odor of its many past meals. Any living creature (except other demons) within 10 feet must succeed on a DC 22 Fortitude save or be nauseated for as long as it remains within the affected area and for 1d4 rounds afterward. Creatures that successfully save are sickened for as long as they remain in the area.
Rebuke Undead (Su): A bahramsu can rebuke or command undead as a 4th level cleric. This generally comes in the form of forcing them to lie still so as the Bahramsu may feast.
The battlefield lies still, the only sound is the last breaths of the dying. As the smoke settles many shapes comes into being, issuing deafening bleatings, sounding of a tortured man's last cry of pain. They approach the fallen, and start to graze...
Medium Outsider (Evil, Extraplanar, Neutral)
Hit Dice: 4d8 +28
Initiative: +3
Speed: 40 ft., 10 ft. (burrow)
AC: 20 (+2 dex, +8 natural)
BAB/Grapple: +4/+9
Attack: Bludgeon +4 melee (1d8+5)
Full attack: Bludgeon +4 melee (1d8+5), Bite +2 melee (1d6+5 plus infection)
Special Attacks: Infectious Bite, Stench
Special Qualities: Fiendish Traits, Damage Reduction 5/magic, Poison Immunity, Resistance to Cold and Fire/5, Spell Resistance/9
Saves: Fort +12, Ref +7, Will +5
Abilities: Str 20, Dex 14, Con 24, Int 12, Wis 10, Cha 16
Skills: Knowledge (Religion) +8, Spot
Feats: Improved Bull Rush, Improved Overrun, Power Attack(B)
________________________
Environment: Any battlefield
Organization: Scouting (3-9), Flock (12-24), Herd (25-50)
CR: 7-8
Alignment: Neutral Evil
Treasure: -
Advancement: -
--
A bahramsu appears as a giant sheep with massive coiled horns inlayed with metal. In place of fur it has dirty fog billowing about it, resembling curling wool. Within the smokiness is hints of dark red specks. Its large, oval eyes are a brilliany ruby shade, with nictitating membranes flashing across them every few moments. Its muzzle is filled with inwardly curving teeth. Its wide, cloven hooves appear metalic and come to a sharp point.
COMBAT:
The bahramsu are also known as the 'Battlefield Grazers,, clearing areas of war of all dead, caring little if the dead were once friend or foe. Non-demons who remain alive, but unable to move themselves, have the most to fear from the bahramsu, for if found, these demons eat it alive. Once dead from pain or loss of a major organ, the soul is directed to the grey wastes of Hades from where the Bahramsu originate.
Even those whom are buried after a bttle are not safe, for a Bahramsu has no qualms about digging up its meals.
If their meal is disturbed they do not hesitate to charge those who interfere, knocking them down and trampling them to death.
Infectious Bite (Ex):
A Bahramsu's bite infects the wounds of its foe. If a DC 20 Fortitude check is not successful the victim is unable to fight off the infection, and loses 1d4 constitution points an hour till a score of 0 in which they die.
For every bite sustained the DC raises by 1.
Sense Death (Sp): A Bahramsu can sense death and negative energy within a 100-foot sphere.
Spell-Like Abilities: Caster level 6th. The save DCs are Charisma-based.
At will - Magic Circle Against Good, Plane Shift
Stench (Ex): A bahramsu's breath is curdled with the odor of its many past meals. Any living creature (except other demons) within 10 feet must succeed on a DC 22 Fortitude save or be nauseated for as long as it remains within the affected area and for 1d4 rounds afterward. Creatures that successfully save are sickened for as long as they remain in the area.
Rebuke Undead (Su): A bahramsu can rebuke or command undead as a 4th level cleric. This generally comes in the form of forcing them to lie still so as the Bahramsu may feast.
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